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Download Unity 2018.2.15

Unity 2018.2.15

  -  860.16 KB  -  Freeware

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system. Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Unity 2018.2.15.


For those interested in downloading the most recent release of Unity for Mac or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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  • Unity 2018.2.15 Screenshots

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What's new in this version:

Fixes:
- Android: Fixed gradle builds failing due to jcenter download failures
- Android: Fixed gradle daemons not killed in batch mode
- Audio: Fixed ease in/ease out in Timeline when using an Audio Source
- Editor: Fixed an issue where red text could appear in the Project search bar along with "style not found" console warnings, while searching in play mode
- GI: Fixed an issue which prevented render targets being used as a source for reflection probes
- Graphics: Fixed a legacy cubemap crash when its parameters are changed
- iOS: Fixed an issue where the namespace UnityEditor.iOS.Xcode was not found when running the Editor in batch mode
- iOS: Fixed an issue where the screen could be cut off/corrupted when launching from an associated domain link
- Multiplayer: Fixed UNetWeaver error arised when used Entities package and then creating a NetworkBeahaviour
- Particles: Fixed the last mesh in multi-mesh systems was being ignored
- Scripting: Fixed crash with message box "GetThreadContext failed"
- Scripting Upgrade: Fixed ArgumentException: "GCHandle value belongs to a different domain" during WebRequest
- Scripting Upgrade: Fixed crash when using Debug.Log
- Scripting Upgrade: Fixed for libMonoPosixHelper.so cannot be found
- Scripting Upgrade: Fixed IEnumerable.ToArray() incorrectly producing 'null' elements
- Scripting Upgrade: Fixed random crash on x86 Linux with TLS connections ("GCHandle value belongs to a different domain")
- Shuriken: Fixed where the last mesh in multi-mesh systems was being ignored
- Timeline: Fixed audio ease in and ease out broken when assigned to an audio source

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