Powerful 3D and 2D gaming development software for Mac

What's new in this version:
Improvements:
- XR: Linear color space now works on Oculus Go and Quest. For Gear VR, driver issues may prevent linear from working with S7 Adreno phones on Android 7.0
- XR: Updated Vuforia to version 7.5.20
- XR: Updated Oculus to version 1.29.0
Fixes:
- Android: Fixed crash when closing scene with active webcamTexture
- Asset Import: Fixed the Rig setup workflow in the Model Importer to enable setting up the avatar using scripts and presets
- Editor: Fixed GradientEditor closing when selecting the color picker tool on OSX. Color picker tool is now cancelled when changing keyboard focus
- Editor: Fixed issue with .asmdef assemblies referencing player-only .asmdefs not getting properly compiled on startup in projects without a Library folder/clean import. Potentially leading to missing MonoBehaviour references in scenes until the next recompile of scripts
- Editor: Fixed issue with script compilation not triggering correctly when moving a script from one .asmdef folder to another .asmdef folder
- Editor: Fixed keypad period and delete for input fields (linux)
- Editor: Fixed Null reference exceptions while typing in project window search bar
- Editor: Fixed persistence of user-added items in Component menu
- Graphics: Fixed multi-threading crash where default property values have to be pulled from the Material when Graphics.DrawMeshInstanced is called
- Graphics: Metal: Fixed unity applications not correctly reported as "Requires High Perf GPU" in Activity Monitor. Vulkan/Metal/OpenGL: Compute shader compilation optimizations
- IMGUI: Fixed Exception when calling EditorGUIUtility ObjectPicker methods from Custom Editor
- Mobile: Updated iOS and Android editor game view resolutions and aspect ratios
- Physics: Fixed issue where physics internal data wasn't being updated if the scene only contained static colliders, causing issues with shape casts
- Scripting Upgrade: Fixed crash callstacks on OSX
- Shuriken: Fixed transform not recached immediately whena particle system play state is changed
- XR: Updated Google VR for iOS to v1.170. Should resolve issue with orientation changes in Cardboard on iOS
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