Powerful 3D and 2D gaming development software for Mac

What's new in this version:
Fixes:
- Asset Database: Improved performance of AssetDatabase when doing dependency analysis by ensuring that the analysis is run lazily when processing the refresh queue, instead of every time the queue is modified
- Deployment Management: Fixed a crash when using sprites with no texture with the splash screen
- Android: Player binary files contain .note.unity section with version and stripping information. This is useful for certain automation tools
- Editor: Fixed a bug where control for LayerMask SerializedProperty would change value for all selected objects without user interaction
- Editor: Fixed a potential crash when calling Provider.GetLatest
- Editor: Fixed slow search in project view and scene/hierarchy views by starting the search only when the user pauses from typing instead of searching after every character typed
- Graphics: Fixed a crash when using sprites with no texture with the splash screen
- Graphics: Fix for crunch compressed texture support in texture mip map streaming
- IL2CPP: Fixed deadlock on exit when calling back to managed code on a thread that doesn't exit before player shutdown
- Inspector functionality: Fixed a bug where control for LayerMask SerializedProperty would change value for all selected objects without user interaction
- Timeline: Fixed Drag and Drop of Playable Assets from Project folder onto Timeline tracks
- XR: Scenes will no longer be y flipped when running on the HoloLens
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