Powerful 3D and 2D gaming development software for Mac

What's new in this version:
Fixes:
- Editor: Test runner can now start tests on iOS/tvOS.
- Licenses: Fixed issue that long time idle Editor failed to activate license for the first time.
- Asset Import: Fixed ImportAsset crashes.
- Asset Import: Fixed crash when re-importing certain model with "Generate Lightmap UVs" setting enabled.
- Fixed undo not removing GameObject created from dropping Sprite into Hierarchy Window
- 2D: Fixed Sprite Pivot setting appearing when Sprite Mode is set to Multiple but not appearing when it's set to Single
- Fixed issue with setting position followed by setting parent losing proper positioning
- Fixed dark VR view with Linear Color space and Single-Pass Rendering
- iOS: Disabled builtin cache in iOS UnityWebRequest backend for consistency with other platforms
- iOS: Fixed UnityWebRequest not becoming done when aborted
- Fixed several custom shader include path corner cases making the system more robust against random script errors
- Improve compute shader debug label support
- Asset Import: Fixed lighting differences compared to older versions of Unity
- Asset Import: Upgraded to FBX SDK 2018.1.1, link to libfbxsdk dynamically on all builds
- Animation: Fixed evaluation of multi-outputs playables. Allows for fixing Timelines
- Scripting - Scripting Upgrade: Fixed issue loading circularly dependent assets while using scripting runtime version 4.x
- Animation - Animation Recorder: Fixed recording an "Animator" controller generates 80 errors in the console
- Multiplayer: Fixed Host becomes brokendeleted after big packet has been sent
- Scripting: Fixed memory snapshot profiler
- Scripting Upgrade: Fixed crash when calling Process.Start() to open a folder
- Graphics: Fixed some backface culling corner cases (case 1010809)
- Services: Fixed possible crash with Performance Reporting enabled
- Android: Fixed black screen on Adreno GPU when using Postprocessing Stack and GLES2 graphics API
- Apple TV: Remove 2x App store icon slices that cause App Store validation to fail
- iOS: Fixed manual signing with development certificates
- iOS: Fixed crash when usbmuxd proxy is still running during app exit
- Graphics: Metal: Fixed tessellation shaders using instancing from failing to load
- Xbox One: Unity projects now build for Xbox One with .net 4.6 compatible scripts and the Roslyn compiler (case 1026722)
- Audio: Fixed usage of deprecated WebAudio setters
- Audio: Added Chrome Audio Auto-play policy workaround
- Graphics: Fixed errors when using Typeless D3D11 32 bit texture formats
- 2D: Fixed tiles with invalid textures being rendered with the Tile Color only, instead of displaying the last used Sprite texture
- 2D: TilemapRenderer is now able to render when a SRP is set
- 2D: Fixed tilemap painting being disabled if the tile map is parallel to the current Scene view camera, and within a margin of 5 degrees
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