Old school Mac gaming emulator for all the console classics

ScummVM for Mac

ScummVM 2.5.1

  -  93.3 MB  -  Open Source

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.

Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of ScummVM 2.5.1.


For those interested in downloading the most recent release of ScummVM for Mac or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


We would love to hear from you

If you have any questions or ideas that you want to share with us - head over to our Contact page and let us know. We value your feedback!

  • ScummVM 2.5.1 Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

    ScummVM 2.5.1 Screenshot 1
  • ScummVM 2.5.1 Screenshot 2
  • ScummVM 2.5.1 Screenshot 3
  • ScummVM 2.5.1 Screenshot 4

What's new in this version:

General:
- Ported ResidualVM GUI theme to remastered version
- Fixed edge case for Punycode
- Fixed checking for savegame overwrite in autosave slot
- Fixed moving savegame to new slot for most engines
- Scalers are now supported with the OpenGL graphics mode

AGOS:
- Fixed old Waxworks AdLib music regression

AGS:
- Detection list updates

Grim:
- Fixed default "Talk Speed" option value
- Fixed black screen while entering save game name
- OpenGL without shaders is preferred as default for Grim Fandango

Kyra:
- Fixed graphical glitch in Legend of Kyrandia 3

SAGA:
- Fixed digitized music not looping in Inherit the Earth

SCUMM:
- Improved support for the high-resolution text in the 16-color Macintosh versions of Loom and Indiana Jones and the Last Crusade
- Improved OPL3 sound emulation for Sam&Max
- Fixed music not looping in The Dig
- Fixed crash when loading savegames from Humongous Entertainment games

Sherlock:
- Fixed crash using matches on lab table
- Fixed character animation in Rose Tattoo
- Fixed glitch opening map in Rose Tattoo
- Fixed bell pull and fog horn sounds in Serrated Scalpel
- Fixed inventory not updating in Serrated Scalpel after examining watch
- Fixed fog overlay at Cleopatra's Needle in Rose Tattoo
- Fixed graphic issues in Serrated Scalpel looking at items whilst inventory is open
- Made Serrated Scalpel darts closer in speed to the original
- Fixed crash when moving cursor past end of string in Rose Tattoo save dialog
- Process pending key presses in the order they were made, not the most recent first
- Fixed crash when using Delete key in Rose Tattoo save dialog
- Fixed rare conversation bug in Serrated Scalpel that would happen when Lord Brumwell started talking to you while the inventory window was open
- Resume animations in Serrated Scalpel after conversations. This fixes the bug where Jock Mahoney or Nobby Charleton would get stuck indefinitely, refusing to talk to you
- Fixed various user interface glitches in both games

Stark:
- Added OpenGL renderer (without shaders)
- Added TinyGL renderer
- Fixed autosave handling

TwinE:
- Numerous bugfixes and stability improvements

Xeen:
- Fixed crash on startup loading constants from xeen.ccs
- Fixed spell selection aborting when characters were switched
- Fixed some bad memory accesses
- Various sound fixes
- Fixed the monster item drop probabilities