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Latest Version
Moonlight Game Streaming 6.1.0 LATEST
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Review by
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Operating System
macOS 10.12 Sierra or later
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User Rating
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Author / Product
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Filename
Moonlight-6.1.0.dmg
Moonlight (formerly Limelight) is an open-source implementation of NVIDIA's GameStream protocol. It implemented the protocol used by the NVIDIA Shield and wrote a set of 3rd party clients. Are you ready to stream? Enjoy!
You can stream your collection of Mac games from your GameStream-compatible Mac to any supported device and play them remotely. Moonlight for macOS is perfect for gaming on the go without sacrificing the graphics and game selection available on Mac. Also, available Moonlight for ChromeOS, stream to ChromeOS laptops and tablets!
Features and Highlights
Stream at up to 4K resolution
If you can see it on your Macintosh, you can stream it using Moonlight Desktop, including your full Mac desktop at 4K 120 FPS with a capable client.
Support for 120 FPS streaming
Stream at up to 120 FPS using the new Moonlight Mac client with the option to disable V-Sync for the lowest possible latency.
Run your own cloud gaming server
You can host your own gaming server on many residential ISPs by just installing the Moonlight Internet Hosting Tool on your gaming Mac.
Multiple client platforms
If you have an Android device, iOS device, Apple TV, PC or Mac, Chromebook, PS Vita, or even a Raspberry Pi, you can use Moonlight to stream games to it.
Open-source
The code for Moonlight clients is hosted on GitHub under the GPLv3 license.
Completely free
Moonlight is a project run by the community, not a company.
Also Available: Download Moonlight Game Streaming for Windows
What's new in this version:
New Features:
- Experimental YUV 4:4:4 support for improved text clarity during remote desktop usage
- Host must be running latest Sunshine pre-release build or v0.24.0 (when released)
- Sunshine only currently supports YUV 4:4:4 encoding on Windows hosts
- HDR streaming is now supported with software decoding (requires GPU with Vulkan or Metal support)
- Bitrate limit can now be increased to 500 Mbps
- These bitrates are not officially supported but can improve image quality if client and host can handle it (Ethernet strongly recommended).
- Audio decoding now uses 32-bit floating point format
Fixed:
- Fixed inability to connect to hosts on macOS Sequoia
- Fixed incorrect color range when streaming with AV1 from a host with an AMD GPU
- Fixed unexpected Left Control key input when pressing the AltGr key on Windows clients
- Fixed unexpected tearing artifacts when streaming with Intel Ivy Bridge GPUs
- Fixed Windows installer failures due to failed firewall exception registration
- Fixed GUI breakage on Raspberry Pi OS Buster or Ubuntu Bionic
- Fixed Vulkan video decoding crash with recent Nvidia drivers using the AppImage build
- Silenced log message spam when streaming HDR using Vulkan Video decoding on Linux
- Fixed inability to see video output on SpacemiT K1 due to incorrect overlay plane selection
- Fixed suboptimal pixel format selection with non-hwaccel FFmpeg hardware decoders
- Fixed incorrect hardware decoding warning on embedded systems that use custom OpenMAX hardware decoding patches
- Fixed build failure of libplacebo renderer on 32-bit platforms
- Updated community-contributed translations from Weblate
Dependency Updates:
- Updated Qt in Windows and macOS builds to 6.7.2
- Updated OpenSSL to 3.3.2
- Updated libplacebo to 7.349.0
- Updated libva in AppImage build to 2.22.0
- Updated WiX to 5.0.1
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