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Latest Version
Clip Studio Paint EX 5.0.4 LATEST
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macOS 13.0 Ventura or later
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Filename
CSP_504m_app.pkg
Built on top of the popular Clip Studio Paint for macOS platform, this standalone digital drawing application manages to collect all the necessary tools that are regularly used by illustrators from all over the world, enabling them to effortlessly focus on the drawing of comic, manga, illustrations, graphic novels and stylized environments without encountering issues with the user interface, tools, services, and other roadblocks.
As a stark difference to many other similar offerings, Clip Studio Paint EX is fully focused on enabling both new and seasoned users to get immersed in the process of drawing and finalizing illustrations.
This is achieved with the help of a streamlined interface, fully customizable layout of the editing tools, and a wide array of paintbrushes and coloring tools that make drawing a breeze. Users can even create their own unique bushes that can help them achieve the final image design with ease.
The process of drawing can be done with both mouse and touch inputs on Mac, and if you are feeling inspired on the go, you can even find this exact app available on Apple’s iPad platform.
Once finished with the drawing, coloring, compositing, and making final touches, users can access a comprehensive Export tool that will prepare their painting for use in your specific projects, saving to long-term storage, immediate sharing on social networks, and more.
Features and Highlights
- The industry-leading suite of tools for comic and manga illustrators.
- Sketch, ink, color, and publish your new comic with ease.
- Take advantage of the large toolset to capture every detail imagined in your mind.
- Support for all types of input, including Wacom tablets with 8192 levels of pen pressure.
- Integrated tools for separating comic panels, adding speech balloons, effect lines, special rules, and much more.
- Guidance perspective rules for creating of the accurate background art.
- Customizable 3D figures for easier character drawing.
- Customizable and user-friendly interface.
- Available for FREE via a 30-day Trial period.
Once up and running, you will notice at first glance that the user interface of Clip Studio Paint EX resembles many other similar apps. In the center you get large canvas where you can start drawing, and on the sides are either tool pickers, or specific properties for handling every element of your image.
The app is optimized for comic and manga designers and illustrators, promoting their most commonly used tools to prominent positions where you can access them quickly.
What`s New
- Easily attach hats, shoes, and more to 3D models and move them all together using hierarchical settings
- Adjust the upper and lower arms, as well as the upper and lower legs, individually. You can also change body shape by adjusting hip height and shoulder thickness
- Improved operability of 3D drawing figures (pose symmetry)
- Integration with 3D Pose Site POSEMANIACS
- Import in VRM formats
- Support for 3D Objects with Shape Keys
- Import normal maps
- Select multiple grid points and increase the number of divisions for more control during Mesh Transformation
- Color Match allows you to intuitively change colors by setting images and gradations for target colors
- New Filters added! Make your work shine online with the Retro Film Filter, or get a hand-drawn feel with the Pencil Drawing Filter
- You can now use a font ideal for comics, manga, and webtoons that incorporates artist feedback and was developed jointly with Iwata Co., Ltd.
- Arrange text more freely with justify, alignment, kerning, and circular layouts
- Font search
- Save your frequently used settings as presets and use them to export your work
- Set an image of your choice as a watermark when exporting images and timelapses
- You can now import and export in WebP format, the lightweight file format used for web pages
Clip Studio Paint's user interface is designed to be both powerful and intuitive.
The workspace is highly customizable, allowing users to arrange tools and panels according to their workflow. Key features of the UI include:
- Dockable Panels: Panels can be docked, floated, or hidden to maximize workspace.
- Custom Shortcuts: Users can assign custom keyboard shortcuts to streamline their workflow.
- Brush Preview: A brush preview window shows how the selected brush will look on the canvas, helping artists choose the right tool for the job.
- Material Library: The material library provides quick access to a vast collection of textures, patterns, and 3D models.
Creating a New Project: Open this program and select "New" from the File menu. Choose the type of project you want to create (illustration, comic, animation) and set the canvas size and resolution.
Using Brushes: Select a brush from the toolbar or create a custom brush. Adjust the brush settings such as size, opacity, and blending mode.
Layer Management: Use the Layers panel to create and organize layers. It supports various layer types, including raster, vector, and 3D layers.
Coloring: Choose colors from the color wheel or use the eyedropper tool to select colors from the canvas. Utilize blending modes and gradient maps for advanced coloring effects.
Adding Text: Use the text tool to add dialogue, captions, and other text elements to your project. Customize the font, size, and color as needed.
Animation: For animations, create a timeline and add frames. Use the onion skin feature to see previous and next frames, aiding in the animation process.
FAQ
Can I use Clip Studio Paint for Mac for professional work?
Yes, the program is widely used by professional artists, illustrators, and animators for commercial projects.
What is the difference between Clip Studio Paint Pro and EX?
Clip Studio Paint Pro is geared towards illustrators, while EX includes additional features for comic creation and animation, such as multi-page management and advanced animation tools.
Is Clip Studio Paint available on multiple devices?
Yes, this software is available on Windows, macOS, iPad, iPhone, and Android devices. Users can sync their work across devices using cloud storage.
Can I import Photoshop files into Clip Studio Paint?
Yes, it supports importing PSD files, allowing for seamless integration with Photoshop projects.
Does Clip Studio Paint have a community for sharing resources?
Yes, Clip Studio Assets is an online community where users can share and download brushes, materials, and other resources.
Alternatives
Adobe Photoshop: A powerful and versatile digital painting software known for its wide range of features and extensive support.
Corel Painter: Offers a natural painting experience with realistic brushstrokes and textures, making it a favorite among traditional artists.
Krita: An open-source painting program that provides professional-grade tools for digital artists, available for free.
Rebelle: Focuses on realistic watercolor and acrylic painting simulations.
Pricing
Clip Studio Paint Pro: $54 for a one-time purchase
Clip Studio Paint EX: $237 for a one-time purchase
System Requirements
- OS: macOS 10.13+
- Processor: Intel Core i3 or higher
- RAM: 2GB or more
- Hard Disk: 2GB free space
- Graphics: 256MB VRAM or more, OpenGL 2.1 compatible
- Extensive brush customization
- Vector layer support
- Comprehensive animation tools (EX version)
- 3D model integration
- Timelapse recording feature
- Affordable pricing
- Some features locked behind EX version
- Occasional performance issues with large files
What's new in this version:
All Grades:
- When switching to edit mode for Smart Shape, you can now snap to fixed angles when moving shapes or control points while holding down the Shift key.
- (macOS / iPad / iPhone) When importing FBX files, shape normals are now calculated automatically for files that do not contain them.
- (iPad / Android) When syncing from the Manage works screen in Clip Studio, if the sync fails because the canvas is open in Clip Studio Paint, See more details has been added to the message that appears. Clicking this will display an FAQ to resolve the issue. (This does not apply to smartphone devices.)
- (macOS) When selecting a 3D layer with the Object tool, the drawing color circle now displays correctly even if you switch to the Eyedropper tool by right-clicking.
- In the 3D hand model's slider mode, adjustments can now be made more naturally in conjunction with the hand movements.
- Changed some specifications of the sliders for adjusting fingers in the 3D hand model's slider mode. When you select a handle for editing fingers, the slider for bending the fingers now appears on top. Also, moving the slider to the left bends the fingers, and moving it to the right extends them.
- Improved the response when Joint angle limit is turned on when editing with the 3D hand model's gimbal mode
- After a license expires, a dialog notifying you of the expiration will now only appear on the next startup
- If a shape is initially converted to a triangle with Smart Shape, it can now always be converted to an equilateral triangle
- If a shape is initially converted to a quadrilateral with Smart Shape, it can now always be converted to a rectangle or a standard square
- If a shape is initially converted to an ellipse with Smart Shape, it can now always be converted to a perfect circle
- When clicking Edit on the Smart Shape launcher, the shape converted at the start of the Smart Shape now appears at the left end of the launcher
- When a 3D hand model is set in a parent-child relationship with a 3D drawing figure, posing with the Hand Scanner while the 3D drawing figure is selected now applies the pose to the 3D hand model
- (iPad / iPhone / Android) Changed the message that appears on the next startup after closing the application with an open canvas
- Undo now works correctly after adding a 3D background material to a 3D layer
- In the 3D hand model's slider mode, the slider handle positions are now saved even if you select a different part
- When a 3D hand model is set in a parent-child relationship with a 3D drawing figure, the way that a hand pose is applied depends on how the 3D drawing figure is selected
- When a 3D hand model is set in a parent-child relationship with a 3D drawing figure and using a pose sequence, poses are now applied to the 3D hand model according to the pose number. The joints of the 3D hand model are also now naturally adjusted.
- When a 3D hand model is set in a parent-child relationship with a 3D drawing figure, applying a pose material now naturally adjusts the joints between the 3D hand model and the 3D drawing figure.
- When a 3D hand model is set in a parent-child relationship with a 3D drawing figure, resetting the 3D drawing figure's pose now also resets the 3D hand model's pose. The joints of the 3D hand model are also now naturally adjusted.
- When a 3D hand model is set in a parent-child relationship with a 3D drawing figure, applying a pose material now correctly bends the wrist of the 3D hand model.
- When a 3D hand model is set in a parent-child relationship with a 3D drawing figure, Undo now works correctly when applying a pose from pose data (extension: pep) created in POSE STUDIO.
- When a 3D hand model is set in a parent-child relationship with a 3D drawing figure, using Flip Horizontal or Mirror pose on the 3D drawing figure now reflects the pose on the 3D hand model
- Poses are now applied correctly when the Object scale of the 3D hand model is set to something other than 100%
- When selecting the Window menu > Canvas > New Canvas to display duplicates of the same canvas, the Smart Shape launcher now only appears on the canvas currently being edited.
- In Smart Shape edit mode, pressing the Enter or Esc key while dragging to edit and then releasing the key after ending the edit, will no longer confirm or cancel actions.
- When using Smart Shape at the edge of the canvas, the Smart Shape launcher no longer protrudes outside the canvas.
- When using Smart Shape with Show stroke preview to reduce brush lag turned on in Preferences, parts of the drawing will no longer remain on the canvas after using Undo or Redo.
- When drawing with a large brush size, using Smart Shape by long-pressing outside the canvas will no longer draw outside the canvas.
- The Smart Shape launcher can now be operated correctly even when the canvas magnification is set to an extreme level.
- When switching shapes in Smart Shape edit mode, the center position for scaling and rotating now switches to match the shape.
- After creating a shape with Smart Shape, changing settings such as the drawing color or in the Advanced Tool Settings palette, and then switching to edit mode, these settings will no longer be applied to the drawn shape.
- When editing a polyline in Smart Shape edit mode, a control point is now always created at the end point of the drawing.
- When using Smart Shape with a brush that has Watercolor edge and Process after brush stroke turned on in the Tool Settings or Advanced Tool Settings palette, the drawing quality of the blurred parts is now maintained.
- The Smart Shape launcher now appears in windows opened by selecting the Window menu > Canvas > New Window.
- Fixed an issue where, when Save recovery data for every operation is turned on in Preferences, selecting a 3D primitive with the Object tool and operating the following sliders with the mouse wheel in the Advanced Tool Settings or Tool Property palettes would stop recovery info from being recorded for subsequent editing actions.
- Opacity in the Primitive category
- Scale ratio in the Texture settings category
- Position in the Texture settings category
- Fixed an issue where using Maintenance Menu > Organize Material Database in Clip Studio caused the Material palette to return to its initial state when Frequency was selected for sorting materials.
- Fixed an issue where running Maintenance Menu > Organize Material Database in Clip Studio caused the Manage materials screen to return to its initial state when Frequency was selected for sorting materials.
- When painting on a 3D model, the rendering of the end of a stroke is now reflected immediately after the stroke is completed.
- The edges of lines drawn on 3D models no longer appear rough.
- Improved responsiveness when moving 3D layers or switching frames on a canvas with a light table enabled.
- When image materials in Recently used materials in the Material palette are used to register or change the brush tip shape, they now remain in Recently used materials.
- When image materials in Recently used materials in the Manage materials screen are used to register or change the brush tip shape, they now remain in Recently used materials.
- When image materials in Recently used materials in the Material palette are used for a brush texture, they now remain in Recently used materials.
- When image materials in Recently used materials in the Manage materials screen are used for a brush texture, they now remain in Recently used materials.
- Fixed an issue that caused unnamed folders to be created in the Material palette or the material management screen, and deleting this folder would delete all materials inside.
- Drawing a polyline completely different from a regular polygon and switching to Smart Shape edit mode will no longer display Regular polygon in the Smart Shape launcher.
- When drawing a short line, changing it to Curve via the Smart Shape launcher, and manipulating control points in edit mode, the drawn line now correctly follows without deviating from the control points.
- When copying a layer with Clip to Layer Below enabled to the clipboard and pasting it into another application, the Clip to Layer Below setting is now reflected.
- When a 3D hand model is set in a parent-child relationship with a 3D drawing figure, using Pose hand while the 3D drawing figure is selected now applies the pose to the 3D hand model.
- (Windows / macOS / iPad / Android) Saved the Do not show again setting for the message that appears when using Window menu > Workspace > Ver. 4.2 basic layout. (This excludes smartphone devices.)
- (Windows / macOS / iPad / Android) When Pop-up related palettes for each tools is turned on from the Tool palette menu and linked palettes are displayed, the title bar height of the linked palettes now displays correctly even on high display scaling settings. (This does not apply to smartphone devices.)
- (Windows / macOS / iPad / Android) The positions of the Command Bar, Quick Access palette, and Selection Launcher are no longer reset when launching from the Reset to original defaults dialog with Preferences, Shortcut Key Settings, or Window position selected. (This does not apply to smartphone devices.)
- (macOS / iPad / iPhone / Android) Fixed an issue where the application could sometimes unexpectedly quit when connecting to Companion mode.
- (iPad / Android) When closing the “Start drawing" prompt displayed upon launching Clip Studio using the x in the top right, the icon badge will now disappear if all tutorials on the learning screen have been completed. (This excludes smartphone devices.)
- (iPad / Android) In Studio Mode, you can now draw and use other tools even when tapping near the lock icon on the Doodle Mode bar. (This does not apply to smartphone devices.)
- ( iPhone / Android) On smartphones, the position of the Quick Access palette is no longer reset when launching from the Reset to original defaults dialog with Preferences, Shortcut Key Settings, or Window position selected.
- (Windows) When drawing on the canvas using a mouse, the start of the stroke now appears correctly.
- (Windows) When switching to tools like the Curve tool using modifier keys or tool shift, you can now keep drawing with brushes even if you release the key while drawing.
- (macOS) Fixed an issue in macOS 26 where the F and C keys would sometimes stop responding when entering text, and the screen would subsequently become unresponsive.
- (Android) Fixed an issue where some characters would not display on the canvas when using certain fonts with the Text tool.
- (Android) On smartphones, fixed an issue where the Simple Mode and Studio Mode UI would appear mixed and multiple palettes would appear while the progress bar for recovering files in Simple Mode was displayed.
EX / PRO:
- When using Register shape as material... on a 3D hand model, the material thumbnail now reflects the initial pose of the 3D hand model
- Improved behavior when drawing on a vector layer using a brush with multiple image materials registered to its tip shape, while Save recovery data for every operation is turned on in the Preferences dialog
- Image materials and template materials, including 3D hand model materials, can now be synced to the Clip Studio cloud and published to Clip Studio Assets
- When drawing triangles, quadrangles, or polygons using Smart Shape on a vector layer with a brush that has Starting and ending settings in the Advanced Tool Settings palette, control points are now created at the start of the "starting" position and the end of the "ending" position, and the starting and ending effect is rendered correctly.
- When selecting a frame border with only one corner control point using the Object tool, the handle for moving the edge will no longer appear.
- When using the Balloon pen or Frame border pen tools and selecting Continuous curve in the Smart Shape launcher, the start and end of the drawing will be control points that are not corners. Also, selecting Polyline, Straight line, or Curve now makes the start and end of the drawing corner into control points.
- When using Smart Shape with the Balloon pen tool, balloons can now be created outside the canvas
- After using Smart Shape with the Balloon pen tool, the position of text inside the balloon will no longer shift if you use Undo
- Using Smart Shape on a tool where the Input process is set to Brush and Output process is set to Focus lines or Speed lines will no longer add a layer with each edit, even when there is an active selection.
- Undo now behaves correctly after confirming a Smart Shape edit with a tool where Input process is set to Brush and Output process is set to Focus lines or Speed lines
EX:
- All operations using the mouse wheel in the All sides view palette are now recorded in the History palette
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