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Buildbox for Mac

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Download Buildbox 3.3.11

Buildbox 3.3.11

  -  236 MB  -  Trial

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system. Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Buildbox 3.3.11.


For those interested in downloading the most recent release of Buildbox for Mac or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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If you have any questions or ideas that you want to share with us - head over to our Contact page and let us know. We value your feedback!

  • Buildbox 3.3.11 Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

What's new in this version:

Fixed:
- Mac: crash no longer occurs during preview after removing a parent and child asset at the same time
- Crash no longer occurs during preview if an asset contains a blank Scene attribute in a Sub Scene node or null in the ComponentAnimation3d function
- Fixed a Node Map copy and paste issue that created more copies than the amount of nodes selected
- In the Scene Editor Outliner, if the camera is a child of an asset, duplicating that asset no longer creates a duplicate of the camera
- Assets that are attached to joints in an FBX asset now appear at the proper joint location
- Fixed an issue that caused the Scale tool icon on the tool bar to be selected after selecting the Multitool
- Fixed an issue that caused Buildbox to close without a save prompt
- After creating a new 2D World, the camera is now at the default view
- Selected Scene Editor mode buttons on the toolbar no longer appear selected after moving to another world
- Snap mode now works in 2D World
- Fixed an issue that cause View > Scene View> Reset View to flip the view of the current Scene
- Crash no longer occurs during preview if an asset contains a Purchase node connected to a Logger node
- Crash no longer occurs if a Delay node contains an array
- Mac: users no longer have to force quit Buildbox after closing it with the Preview window open
- The Jump Brainbox now displays Jump attributes in the Options panel
- Assets that contain a blank Scene attribute in a Sub Scene node will no longer have blank icons in the Asset panel
- Fixed an issue that caused the Scene View menu on the Buildbox menu bar to appear on the Welcome Screen
- Fixed an issue with loading linkers at checkpoints
- Crash no longer occurs after using custom JS code. Instead, a JS error message appears
- Mac: In the Node Map and in the Script Editor, Pressing Cmd + Backspace no longer deletes the node
- Crash no longer occurs after importing a large amount of BBASSETS
- Fixed an issue that prevented State Machine Input names from being changed
- Fixed an issue with the right-click menu in the asset Node Map that caused attributes to overlap in the Options panel
- Fixed an issue that prevented Undo from affecting axis fields
- Fixed an issue in the UI Outliner that caused assets to appear as parented or grouped
- Fixed an issue that caused the Start node Name attribute to appear in the Options panel after duplicating an asset in the Asset panel
- Selecting an Enabled Node input now allows that node to function as if it were connected to the Start node
- In a 2D World, the camera icon appears in the Scene Editor after selecting the Camera in the Outliner
- Fixed an issue in the Asset Node Map that cause the Script Editor to shrink every time it’s opened
- Added Signal Limiting to the UI Joystick Move node to allow FBX animations to update properly
- In exported games, review requests no longer appear on top of advertisements
- Fixed an issue during Camera mode in the Scene editor that caused objects that are parented to the camera to be invisible
- Fixed an issue in exported games that stopped the game sound after returning from an interstitial ad
- The Logger node now prints in the following format: Log Label – Sender Node Name / Source Attribute Name : Value
- The Logger node Log Name attribute has been changed to Label

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