Amazing Video Game Maker Tool - Create Powerful Games!

Buildbox for Mac

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Download Buildbox 3.3.11

  -  236 MB  -  Trial

What's new in this version:

Fixed:
- Mac: crash no longer occurs during preview after removing a parent and child asset at the same time
- Crash no longer occurs during preview if an asset contains a blank Scene attribute in a Sub Scene node or null in the ComponentAnimation3d function
- Fixed a Node Map copy and paste issue that created more copies than the amount of nodes selected
- In the Scene Editor Outliner, if the camera is a child of an asset, duplicating that asset no longer creates a duplicate of the camera
- Assets that are attached to joints in an FBX asset now appear at the proper joint location
- Fixed an issue that caused the Scale tool icon on the tool bar to be selected after selecting the Multitool
- Fixed an issue that caused Buildbox to close without a save prompt
- After creating a new 2D World, the camera is now at the default view
- Selected Scene Editor mode buttons on the toolbar no longer appear selected after moving to another world
- Snap mode now works in 2D World
- Fixed an issue that cause View > Scene View> Reset View to flip the view of the current Scene
- Crash no longer occurs during preview if an asset contains a Purchase node connected to a Logger node
- Crash no longer occurs if a Delay node contains an array
- Mac: users no longer have to force quit Buildbox after closing it with the Preview window open
- The Jump Brainbox now displays Jump attributes in the Options panel
- Assets that contain a blank Scene attribute in a Sub Scene node will no longer have blank icons in the Asset panel
- Fixed an issue that caused the Scene View menu on the Buildbox menu bar to appear on the Welcome Screen
- Fixed an issue with loading linkers at checkpoints
- Crash no longer occurs after using custom JS code. Instead, a JS error message appears
- Mac: In the Node Map and in the Script Editor, Pressing Cmd + Backspace no longer deletes the node
- Crash no longer occurs after importing a large amount of BBASSETS
- Fixed an issue that prevented State Machine Input names from being changed
- Fixed an issue with the right-click menu in the asset Node Map that caused attributes to overlap in the Options panel
- Fixed an issue that prevented Undo from affecting axis fields
- Fixed an issue in the UI Outliner that caused assets to appear as parented or grouped
- Fixed an issue that caused the Start node Name attribute to appear in the Options panel after duplicating an asset in the Asset panel
- Selecting an Enabled Node input now allows that node to function as if it were connected to the Start node
- In a 2D World, the camera icon appears in the Scene Editor after selecting the Camera in the Outliner
- Fixed an issue in the Asset Node Map that cause the Script Editor to shrink every time it’s opened
- Added Signal Limiting to the UI Joystick Move node to allow FBX animations to update properly
- In exported games, review requests no longer appear on top of advertisements
- Fixed an issue during Camera mode in the Scene editor that caused objects that are parented to the camera to be invisible
- Fixed an issue in exported games that stopped the game sound after returning from an interstitial ad
- The Logger node now prints in the following format: Log Label – Sender Node Name / Source Attribute Name : Value
- The Logger node Log Name attribute has been changed to Label

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