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Blender for Mac

Blender 2.65a (64-bit)

  -  72.19 MB  -  Open Source
  • Latest Version

    Blender 4.3.2

  • Operating System

    Mac OS X 10.6 or later

  • User Rating

    Click to vote
  • Author / Product

    Blender Foundation / External Link

  • Filename

    blender-2.65a-release-OSX_10.6_x86_64.zip

  • MD5 Checksum

    a62cab4a659763fadd01e6e710152f08

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.

Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Blender 2.65a (64-bit).


For those interested in downloading the most recent release of Blender for Mac or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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  • Blender 2.65a (64-bit) Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

    Blender 2.65a (64-bit) Screenshot 1
  • Blender 2.65a (64-bit) Screenshot 2
  • Blender 2.65a (64-bit) Screenshot 3

What's new in this version:

Fixes
- Fix #32837: cycles environment texture not showing image sequence options properly. (r52870)
- Fix #33467: Fluid Simulations Speed factor animated wrong result (r52871)
- Fix #32174: IK solver stretch was less stable after a code refactor (r52883)
- Fix #33485: cycles OSL now autodetects the presence of emission and transparent closures to enable multiple importance sampling and transparent shadows. (r52910)
- Fix #33486: cycles CPU image textures were offset wrong by half a pixel compared to OpenGL/CUDA/OSL rendering. (r52915)
- Fix #33492: Right click on 'confirm reload' crashes (r52919)
- Fix #33489: Scaling normals with Alt (maintains shell thickness) producing wrong result. (r52928)
- Fix related to #33480: blender-internal volume rendering, the camera inside volume wasn't accurate (r52930)
- Fix #33500: when transforming, tapping shift twice and holding did not enable precision mode. (r52958)
- Fix #33510: rotate around selection doesn't work when .blend saved in sculpt mode (r52966)
- Fix #33525: Mask points are add offset for the mouse when adding on viewer node with aspect != 1 (r52994)
- Fix #33526: Bezier Curve Tilt in transform panel does not work beyond 360 degrees (r52995)
- Fix #33530: Blender Crash when selecting "Point select mode" in Particle Mode with and 0 hairs object (r52997)
- Fix #33532: vertex paint subtract mode was broken, always resulting in black. (r52998)
- Fix #33539: Shift+Numpad 2/4/8 shortcuts for zoom in image and clip editor don't work in Windows, Use Ctrl+Numpad (r53015)
- Fix #33546: GPU mipmap generation is not working on some ATI cards (r53037)
- Fix #33529: Bevel wire edges would crash (r53061)
- Fix #33565: Dynamic Paint modifier surfaces not copied (r53065)
- Fix #33571: Knife cut-through code to connect across a face didn't stop after it found one. (r53066)
- Fix #33551: End Caps on a curve array with subsurf crashes blender when entering Edit Mode (r53067)
- Fix #33534: Building proxies will remove strip animation (r53077)
- Fix/Workaround #33493: Checker de-select by default gives uneven selection on a circle (r53086)
- Fix #33581: Vertex colors added to meshes with no faces whenver exiting/entering editmode (r53087)
- Fix #33590: The Screw Tool in Edit Mode isn't calculating the correct angle step divisions per turn (r53090)
- Fix #33505: Motion blur with shutter time > 1 did result in the correct evaluation of some modifiers because it set the subframe to values > 1. Add subframe support for shape keys. Point density texture was using an current frame value that was never set. (r53095)
- Fix #33487: Game-Engine did not convert objects with rotation modes other than Euler XYZ correctly (r53096)
- Fix #33575: Manipulator showing incorrect local axes in armature pose mode. (r53102)
- Fix #33580: Masking keyframes disappear from dope sheet when using undo. (r53107)

Unreported Fixes
- Fix Game-Player still not using fast GPU mipmap generation (r52867)
- Fix issue where image stamp data's strings could be short enough not to fit the entire ID name length. (r52891)
- Fix Moving panels in a buttons-region around was calling menu code reading NULL pointer (r52945)
- Fix for default startup file having compositor background scale set very small (r53056)
- Fix timer events getting handled, after stopping a timer. (r52977)
- Fixes for ctrl+click on panel header (r53123)
- Fix part of #33469: Cloth pre-roll had a wrong tooltip and low limit of 200 frames. (r53129)
- Fix for pose-bones and edit-bones ignoring active element pivot mode (r53104)
- Fix (OSX) makeKeyAndOrderFront would show window from orderedWindows list on every loop, so use makeKeyWindow only to avoid flicker when closing app (r53039)
- Fix for bevel using the wrong property name when shift was held (r53063)
- Fix square color picker drawing the 'cursor' incorrectly (r53038)

Other Changes
- 3D View: Add back a key to access view-cursor (Alt+Home) (r52996)
- Cycles: make "Open Shading Language" a boolean toggle, the other option "GPU Compatible" was confusing. (r53005)