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Latest Version
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Operating System
Mac OS X 10.6 or later
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User Rating
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Author / Product
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Filename
blender-2.65-release-OSX_10.6_x86_64.zip
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MD5 Checksum
40a183de0056720a4e827bbe3855de83
Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.
Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Blender 2.65 (64-bit).
For those interested in downloading the most recent release of Blender for Mac or reading our review, simply click here.
All old versions distributed on our website are completely virus-free and available for download at no cost.
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If you have any questions or ideas that you want to share with us - head over to our Contact page and let us know. We value your feedback!
What's new in this version:
- Fire and Smoke: Fire simulation was added to the Smoke Simulator. The domain received major updates to improve performance and usability. Smoke can be emitted from mesh surfaces, without the need for a particle system. A smoke flow force field was added to improve interaction with other simulations. Colored smoke simulation and mixing is possible and the interaction of smoke with collision objects has been improved.
- Mesh Modeling: The bevel tool now includes rounding and was otherwise much improved, preserving the requested bevel width more evenly and generating better topology. A new symmetrize tool was added to make mesh topology and data symmetric.
- More Features: New features include: a tool transfer vertex weights from one mesh to another, antialiased viewport drawing, connected proportional editing in UV editor, improved DPX file read and write, more control over curve taper, collision masks in the game engine and improved camera title safe drawing.
- Bug fixes: In addition to the new features, over 200 bugs that existed in previous releases have been fixed.
- Cycles Render: Support for writing custom shaders in the Open Shading Language is now available. Motion blur rendering was also added, to make moving objects and cameras appear blurry. There is also an anisotropic shading node, and BSDF nodes can now have different normals, which can be set using the new bump and normal map nodes.
- Modifiers: The decimator was rewritten, and now preserves UV's and vertex colors, has an un-subdivide and a mode to dissolve vertices to create planar n-gons. A new laplacian smooth modifier can reduce noise or smooth the mesh while preserving edges and volume. A triangulate modifier was also added, which can be useful for creating game assets with baked normal maps.
- Addons: UV texture to vertex color baking was added, the PDB atomic visualization addon was improved, and film response curves were added for the RGB Curves node in the compositor.
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