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Latest Version
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Operating System
Mac OS X 10.9 or later
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User Rating
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Author / Product
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Filename
blender-2.93.3-macos-x64.dmg
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MD5 Checksum
1d81345a0f805391059773caedfd8839
Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.
Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Blender 2.93.3.
For those interested in downloading the most recent release of Blender for Mac or reading our review, simply click here.
All old versions distributed on our website are completely virus-free and available for download at no cost.
We would love to hear from you
If you have any questions or ideas that you want to share with us - head over to our Contact page and let us know. We value your feedback!
What's new in this version:
- Cursor vertex snapping not working in UV editor
- Fix invalid index use for edit-mesh laplacian smooth
- Fix slicing with negative indices
- Slicing certain BMEditSelSeq objects crashes Blender
- Fix broken logic in Windows directory query function
- font loading creates duplicate ID names
- Separate by loose parts weird result
- Edit mode. Spin tool. Spin center is always on 3d-cursor despite pivot selection
- Fix memory leaks in Python gizmo get/set handlers
- Fix gpu.types.GPUTexture crash when the size argument was too big
- Fix memory leak with Python RNA property get callback errors
- LineArt: Occlusion accuracy fix
- BlenderKit: fetch user’s ratings from server
- BlenderKit: improve ratings UI
- GPencil: Dopesheet channel box selection is offset
- Very slow performance when copying rigid body physics
- Hair particles duplication with duplicate settings enabled copies all the particles instead of one selected
- NodeTree.links.new() can connect one output to a multi-input many times; access violation occurs when disconnecting
- UI: Output Metadata: Strip Name no long accessible
- Driver Editor not updated in real-time (blender >= 2.90)
- Crash after Instancing to Scene after making linked Collection local
- Spline IK `joint_bindings` parameter is broken
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