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Latest Version
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Operating System
Mac OS X 10.5 or later
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User Rating
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Filename
blender-2.57b-OSX_10.5_i386.zip
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MD5 Checksum
cecf7141841403bee107f44708da7f35
Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.
Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Blender 2.57b (32-bit).
For those interested in downloading the most recent release of Blender for Mac or reading our review, simply click here.
All old versions distributed on our website are completely virus-free and available for download at no cost.
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If you have any questions or ideas that you want to share with us - head over to our Contact page and let us know. We value your feedback!
What's new in this version:
Essential Fixes:
- fix crash when pressing Enter on menu item which load a file: Ctrl+N,Enter or Ctrl+O,Enter r36287
- fix crash appending/linking objects #27158, r36313
- fix crash for files saved with file selector open r36321
- fix crash with edge split modifier #26993, r36330
- fix for numerous cases where material links would be lost when making object data local #27178, r36332
- fix for crash getting the vertex weight from object types which don't support this vertex groups. r36291
Rendering:
- fixed a memory leak on canceling bake r36284
- fix for memory leak with node group members that have multiple ouputs some of which are unused #27104, r36290
- fix for node socket bug which lead to incorrect black/white output levels r36306
- fix 3d text and simple deform modifier giving bad results #27048, r36301
- fix for boid particles getting Z clamped to 0.0 when "Allow Flighting" is on. #27112, r36325
Tools:
- fix changing selected shapekeys in editmode causing badly deformed keys #26959, r36296
- mesh.dupli_extrude_cursor (Ctrl+Click extrude), failed when the selected vertex was behind the view #27091, r36279
- fix all mesh normals being recalculated when adding meshes in editmode #27121, 36323
- skip displace modifier when no changes are needed r36319
- setting subsurf with Ctrl+1/2/3/4 now works in editmode too. #27126, r36299
Python:
- fix for crash exporting Collada files to an invalid path #27162, r36326
- RegionView3D.view_rotation was inverted, view_matrix is now writeable r36317
Interface:
- slider widget was showing strange colors with some themes #27139, r36324
- fix for text editor syntax highlighting glitch when changing tab width. r36294
Additions:
- added support for sculpting on blended shape keys r36295
- new view 'dolly', zoom which moves the view port forward in perspective mode, not restricted by the view rotational pivot. (Ctrl+Shift+MMB). r36283
- continuous zoom now uses dolly settings for horizontal/vertical mouse & inverted movement.
- convenience button in modifiers panels to allow switching to the physics tab r36327
Blender Addons:
Unreal Engine Format:
- fixed error on export single/all/select action sets.
- added weight when import into blender and filter out the ext.
OBJ Format:
- fixed importing OBJ groups as vertex groups. [#27149], r1865
- fresnel setting was broken on import [#27170], r1869
- importing vertex order was not maintained (added option back) [#27145], r1867
- Povray Render Support: Detect povray binary on unix.
- DirectX Export: Improved phong shader setting. r1871
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