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Latest Version
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Operating System
Mac OS X 10.4 or later
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User Rating
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Author / Product
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Filename
blender-2.48-OSX-10.4-py2.5-intel.zip
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MD5 Checksum
0e599ac501e6b9e4dc278a20a1dbe58c
Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.
Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Blender 2.48.
For those interested in downloading the most recent release of Blender for Mac or reading our review, simply click here.
All old versions distributed on our website are completely virus-free and available for download at no cost.
We would love to hear from you
If you have any questions or ideas that you want to share with us - head over to our Contact page and let us know. We value your feedback!
What's new in this version:
- Boolean modifier now results in more optimal result with fewer faces.
- DXF exporter (python) much improved.
- Copy/paste text (buttons, texteditor) supports OS clipboard too.
- Snapping includes group duplicators.
- Outliner now shows Sequencer strips.
- Halo render with lines/circles was broken in 2.47.
- Outliner can now toggle visibility/renderability for bones and modifiers.
- New UV editor selection mode: Island.
- Border zoom (Shift+B) now works in perspective mode. Video.
- Auto Depth option (found in View and Controls, preferences) resolves the problem where you cant zoom past a set distance or the orbit depth is too far/close. The view depth is set to the Z-Buffer depth under mouse on each view transformation.
- View Snapping by holding Ctrl while orbiting the view.
- The maximum number of texture slots has been raised from 10 to 18.
- Mesh Smooth tool now smooths mirrored verts when the mirror option is enabled.
- Edge Loop Delete and Edge Slide don't stretch UV coords when "Transform Correction" is enabled from the "UV Calculation" panel.
- Added radius interpolation selector for bezier curves.
- Radius interpolation was broken for nurbs curves.
- Nurbs surfaces now use the resolu/v setting per segment rather then distributing it over the whole surface
- This works like curves alredy did and works in a similar way to the subsurf subdiv setting, old files will have their values converted.
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