Create 3D animations, graphics, and even games with intuitive controls

Blender for Mac

Blender 2.46

  -  21.76 MB  -  Open Source
  • Latest Version

    Blender 4.3.0

  • Operating System

    Mac OS X 10.4 or later

  • User Rating

    Click to vote
  • Author / Product

    Blender Foundation / External Link

  • Filename

    blender-2.46-OSX-10.4-py2.5-intel.zip

  • MD5 Checksum

    0d3b26c45fe83e24106c0917d2663d1a

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.

Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Blender 2.46.


For those interested in downloading the most recent release of Blender for Mac or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


We would love to hear from you

If you have any questions or ideas that you want to share with us - head over to our Contact page and let us know. We value your feedback!

  • Blender 2.46 Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

    Blender 2.46 Screenshot 1
  • Blender 2.46 Screenshot 2
  • Blender 2.46 Screenshot 3

What's new in this version:

- Hair and Fur - Many features have been added to make fur and grass rendering for Peach possible. Big improvements were made in visual quality, rendering speed and memory usage.
- Image Browsing - The new Image Browser is blazingly fast and stable, and not only allows to browse for images in your filesystem, but can also show previews of materials, textures, world, lamp and image data.
- Glossy Reflections - Reflections and refractions are now possible to be rendered with a glossiness factor, controlling the roughness of material.
- Render Baking - Great tools for making UV textures: you now can bake normal maps based on rendering a higher resolution mesh, you can bake displacement (including 32 bits depth), and you can bake transparency.
- Physics caching and baking - The softbody, cloth and particle physics now use a unified system for caching and baking. For real-time tweaking, a new option "Continue Physics" will continue the simulation regardless of the current frame.
- Armature Drawing - Armatures now support Bone groups, custom Bone colors, automatic colors, more custom shape options, ... and many more goodies for our rigging department.
- Armature Tools - Many new tools and improvements have been made to speed up the rigging and posing workflow. There are now tools for more intuitive bone creation, various hotkeys to speedy batch-editing of bones, auto-ik and auto-keyframing tweaks, and many more goodies.
- Skinning improvements - Bone Heat Weighting is a new method to create vertex weights for bone deformation, it generates better results, and does not require setting a radius for bones. Also added was Quaternion-Interpolated Deformation for superior blends.
- Game Engine improvements - The Blender GameEngine has seen a great deal of improvement with an increase in play-back speed, a number of nice new features including 2D filter compositing, and of course attention to quality through bug fixes.
- Soft Shadows - Raytraced soft shadows are now possible for all lamp types; including spot, sun and point lights.
- Render Pipeline - FSA gives superior anti-aliasing for high dynamic range and compositing. Zmasks allow rendering of composite masks. Instancing gives efficient memory re-use for duplicates.
- Shading features: Cubic shading (to prevent discontinuity banding); Higher level texture coordinates for duplicates (like feathers); Lamp fall-off curves; Softer Halos, premul alpha, multisample shadowbuffers, ...
- Python Scripts and API - There have been a large number of script additions and script updates, as well as API improvements since the last release.
- Particle system rewrite - The particle system has been rewritten from scratch. It now allows advanced hair grooming tools, but also much better physics, boid animation and even explosions!
- Cloth simulation - Cloth simulation is available in Blender via a modifier on Mesh objects. Cloth then realistically and in real-time interacts with other objects, the wind or other forces, all of which is fully under your control.
- Approximate AO - Ambient Occlusion is a render option that darkens areas with less visibility, simulating the effect of environment light. This new AO option is based on quick approximation, giving many factors of speedup.
- Mesh Deform Modifier - This new method allows to use any random Mesh cage to become a deformation "lattice" for animated characters. By layering - using both a MeshDeformer and an Armature, you can both achieve high level as precise control.
- Action Editor improvements - The Action Editor has been rewritten to have a more flexible codebase that is more future-proof and extendable. This has enabled tools to be shared between the editing modes for Actions and ShapeKeys, and now has many new features...
- Constraint System - Constraints are crucial for setting up good character rigs. A wealth of new features have been added to improve and extend this system. Most notable is the addition of PyConstraints, allowing full control to animators.
- QMC & Adaptive Sampling - Blender now includes two new sampling methods, using a Halton sequence (Adaptive QMC) and a Hammersley sequence (Constant QMC).
- Raytracing now also supports adaptive sampling.
- Sequencer - Many many new goodies in our Video Sequence Editor: UI made more accessible, new panels/views; Built-in strip blending; Color correction tools; Markers, NTSC support, preview, ...
- UV texture editing - UV texture coordinates now are accessible via regular Mesh editmode. And many more features were added such as: UV draw types; Solid opengl view with textures; 2d cursor in Image window
- Node editor - New nodes have been added for shading and compositing.
- NDOF devices support
- Align to Transform Orientation
- Pole target for IK chains
- Pose Libraries
- Weight Paint visualization
- Multi-Modifier support
- Weight-group selecting
- Custom transform orientations
- Distributed rendering options
- External Paths Tools
- Automerge
- Recursive Dupli Groups