3D model texturing software and 3D texture mapping app!

3D Coat for Mac

3D Coat 2024.30

  -  984 MB  -  Trial

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.

Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of 3D Coat 2024.30.


For those interested in downloading the most recent release of 3D Coat for Mac or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


We would love to hear from you

If you have any questions or ideas that you want to share with us - head over to our Contact page and let us know. We value your feedback!

What's new in this version:

- Photogrammetry via the integration with RealityCapture introduced
- Possibility to perform volumetric boolean operations with additional shell. This is extremely important for 3D printing of matching parts of 3D models.
- Array tool is introduced in the Sculpt room: you can make different arrays of volume objects along the curves
- Surface Array tool is added in the Sculpt rool to make array of objects on the created surface or on the selected faces of the low-poly mesh
- Normal Map to Mesh: The PPP scene with the normalmap can be converted into a true sculpt geometry using the Painting room
- Much faster PPP painting over the big faces (that has big amount of pixels inside the single face)
- Blender 4.2 applink supported
- Real-time non-modal search/filter for all items container: alphas, materials, objects, layers, presets, etc
- The contour around the selected sculpt objects can be enabled
- The scene save time for big sculpt scenes (with big objects tree) decreased drastically
- The rectangle, square or shape modes in Epanel can expand from the center, if needed; there is a new option in the Epanel. You can assign the hotkey if necessary
- The RAW voxels export/import (useful to bring voxel data to any your proprietary engine) improved, now it can export/import PBR data (color, gloss, metal)
- The new option "Extended edge loops" in the edge tools tool (uv/retopo) useful if you have "approximate" edgeloops and need to mark seams
- Blender AppLink got own repository (https://github.com/AndrewShpagin/io-coat3d)
- Folder selection dialog replaced with a more convenient one, similar to the file open dialog
- Connective (topologically constrained) painting works for voxels as well
- Retopo via decimation works for all selected objects, each selected object will be retopoloed into the separate group
- You can drag&drop multiple selected volumes
- Tweak room tools moved to the Paint room; the tweak room removed
- Noise tool works for volumes in multires/proxy mode