Create materials with full control and infinite variations!

What's new in this version:
Fixed:
- [3D view] Render issue when using sbs that have high frequencies in normal map
- [3D View] Images are not applied if 'Component' output property is not set to RGBA or RGB
- [3D View] Scenes are not loaded correctly in some specific situation
- [UI] Texture file input field in Brush Editor scales vertically
- [UI] Pin and Dock buttons disappear from tab when active tab is closed
- [Bakers] Incorrect result when high poly meshes' global Bbox does not include the scene origin
- [Color Management] sRGB Base Color Texture material property is not overridden in custom Sce
- [Console] 'Available CPUs' log message does not list GPUs and appears randomly
- [Console] Incorrect string logged when using Batch export
- [Content] Atlas splitters Input normal formal parameter impacts Red channel instead of Green
- [Cooker] Crash or NaN output when using x.surface bitmaps in SBSAR
- [Engine] Gradient map's out of range output values loop around to 0 when Output format has 0
- [Parameters] Min/Max/Default sliders do not auto-adjust in Expose parameter window
- [SBSAR] Crash when importing some SBSAR
- [SVG] Crash when cancelling resource import
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