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Latest Version
OpenTTD 15.1 LATEST
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Review by
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Operating System
macOS 10.14 Mojave or later
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User Rating
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Author / Product
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Filename
openttd-1.11.2-macos-universal.dmg
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MD5 Checksum
7d16b7d58fa58f2f95e52c9aabe95f38
Significant enhancements from the original game include:
- Bigger maps (up to 64 times in size)
- Stable multiplayer mode for up to 255 players in 15 companies, or as spectators
- Dedicated server mode and an in-game console for administration
- Ipv6 and ipv4 support for all communication of the client and server
- In-game downloading of ais, newgrfs, scenarios and heightmaps
- New pathfinding algorithms that makes vehicles go where you want them to
- Autorail/-road build tool, improved terraforming
- Canals, shiplifts, aqueducts
- Larger, non-uniform stations and the ability to join them together
- Mammoth and multi-headed trains
- Different configurable models for acceleration of vehicles
- Clone, autoreplace and autoupdate vehicles
- The possibility to build on slopes and coasts
- Advanced/conditional orders, share and copy orders
- Longer and higher bridges including several new designs, plus fully flexible tracks/roads under bridges
- Reworked airport system with many more airports/heliports (e.G. International and metropolitan)
- Presignals, semaphores, path based signalling
- Support for ttdpatch newgrf features offering many options for graphics and behaviour configuration/modification
- Drive-through road stops for articulated road vehicles and trams
- Multiple trees on one tile
- Bribe the town authority
- Many configuration settings to tune the game to your liking
- Save games using zlib compression for smaller sizes, while not interrupting gameplay
- Significant internationalisation support. OpenTTD for macOS game has already been translated into over 50 languages
- Dynamically created town names in 18 languages, plus newgrf support for additional languages
- Freely distributable graphics, sounds and music
- Framework for custom (user) written ais
- Zooming further out in the normal view and zooming out in the small map
- Convert rail tool (to electrified rail, monorail, and maglev)
- Drag&drop support for almost all tools (demolition, road/rail building/removing, stations, scenario editor, etc)
- Sorting of most lists based on various criteria (vehicle, station, town, industries, etc.)
- Mouse wheel support (scroll menus, zoom in/out)
- Autoscroll when the mouse is near the edge of the screen/window
- Sell whole train by dragging it to the dynamite trashcan
- Cost estimation with the 'shift' key
- Advanced options configuration window, change settings from within the game
- Screenshots can be in bmp, png or pcx format (select in-game options menu)
- More currencies (including euro introduction in 2002)
- Extra viewports to view more parts of the game world at the same time
- Resolution and refresh rate selection for fullscreen mode
- Colourful newspaper after a certain date
- Colour coded vehicle profits
- Game speed increase (through fast forward button or by pressing the tab key)
- Snappy and sticky windows that always stay on top and neatly align themselves to other windows
- More hotkeys for even less mouse-clicking
- Support for 32-bit graphics
- Support for right-to-left languages
- Support for other (sized) fonts where the user interface scales based on the font and translation
What's new in this version:
- Add: Check that towns can build roads before generating map
- Fix: Ships could get lost due to pathfinder not considering reversing in some cases
- Fix: Width of unit number display was too narrow
- Fix: Desync related to vehicle replacement
- Fix: Desync after new oil rig is constructed
- Fix: Crash on some tar files during tar scan
- Fix: [SDL2] Keypad numbers did not function
- Fix: Houses and industry tiles could accept incorrect cargo
- Fix: Map generation stage strings were incorrect
- Fix: [Script] Allow only 255 league tables, as 255 itself is the invalid id sentinel
- Fix: Mark vehicle status bars dirty when a vehicle leaves unbunching depot
- Fix: Do not show train waiting for unbunching as waiting for free path
- Fix: Smooth outliers in unbunching round trip calculations
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