Free and open source 2D and 3D game engine for macOS

Godot Engine for Mac

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Godot Engine 4.1.1

  -  99.6 MB  -  Open Source

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system. Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Godot Engine 4.1.1.


For those interested in downloading the most recent release of Godot Engine for Mac or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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  • Godot Engine 4.1.1 Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

    Godot Engine 4.1.1 Screenshot 1

What's new in this version:

Some of the most important changes in this release include:
- Fix for a crash due to an infinite loop in AnimationStateMachine (GH-79141). It was a gnarly issue because it was easy to trigger with a bare minimum configuration. Now circular dependencies are correctly detected preventing infinite looping.
- Command-line export of C#/.NET projects should no longer drop random files (GH-79173). Your exports may have had arbitrary resources missing (not C# scripts, but images, for instance), if you were exporting your project with CLI. This should no longer happen.
- Custom export options which you can define with an EditorExportPlugin are now correctly restored on the editor restart (GH-79025). Previously the usability of this freshly added feature was limited due to data loss between sessions.
- For Linux users there is a potential fix for freezes when interacting with menus on Wayland (GH-79143). This was a hard to identify and debug issue, but our local Wayland enthusiasts managed to pinpoint the likely cause and validate that the unwanted behavior was addressed.

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