Create 3D animations, graphics, and even games with intuitive controls

Blender for Mac

Blender 2.48a

  -  18.89 MB  -  Open Source
  • Latest Version

    Blender 4.3.0

  • Operating System

    Mac OS X 10.4 or later

  • User Rating

    Click to vote
  • Author / Product

    Blender Foundation / External Link

  • Filename

    blender-2.48a-OSX-10.4-py2.5-intel.zip

  • MD5 Checksum

    4f7b390a17b22e08da2ad593a5e636dc

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.

Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Blender 2.48a.


For those interested in downloading the most recent release of Blender for Mac or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


We would love to hear from you

If you have any questions or ideas that you want to share with us - head over to our Contact page and let us know. We value your feedback!

  • Blender 2.48a Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

    Blender 2.48a Screenshot 1
  • Blender 2.48a Screenshot 2
  • Blender 2.48a Screenshot 3

What's new in this version:

- GE: Sensors could access removed objects via Scenegraph, causing crashes
- GLSL: ATI drivers crashed on "show pivot" for rigid body constraints
- GE: using Bullet could cause memory leaking
- UI: Panel cleanup in Constraints.
- Python: Additions and cleanup for missing python api docs (Joystick and RenderLayers api's)
- Python: better compatibility with Python 2.3 for some scripts.
- Python: on script errors, Blender objects didn't get correct cleared memory, causing crashes in the Game Engine and with BPy Scripts.
- Import: PLY files didn't read vertex colors
- Import: Wavefront OBJ Import and Export have new user interfaces to make options less confusing.
- Export: VRML script didn't export with images.
- Added X3D and VRML importer script.
- Armature editmode: "Switch Direction" could cause infinite loop (hanging blender)
- SSS render: with render option SSS disabled, textures didn't show up
- Added undo events for Vertex Group operations
- New option for pressing NumPad-0 didn't work properly in all cases
- Animation: Pressing I-key (insert key) crashed when no Object was active