Comprehensive 3D animation software for macOS

What's new in this version:
Animation:
- Assets break Channel Box multi-edits
- Published attributes in the Channel box get stuck on connected and remain yellow Bifröst
- Multiple prop nodes that have the same name will lose data
Color Management:
- Color management in Playblast loses data precision
Modeling:
- Hidden components still appear in OpenSubdiv Smooth Mesh Preview
- Auto UV projection does not give the same result as it did previously
- Shape Editor: Grouping 100 targets is slow
- Performance is slow sometimes when adding new targets on the Shape Editor
- Create Target is slow with posed multi-object
- Curve Warp has poor performance
- Falloff curve refresh produces unexpected results if an in-between target is deleted and then undo is performed
- Wrong deformation order chosen for blend shape for character in scene
- Edit should be auto-enabled for added in-between targets
- Export/import of Transform targets produces the wrong result
- Adding a target for an invisible blendShape will make the Edit button red and un-clickable
- Using Mirror on multiple selection combines meshes
- When changing the interpolation mode between linear and smooth, the base mesh doesn't update
- Mask stroke doesn't reappear after target deletion and undo
- Sculpting on the base mesh when Edit is enabled for In-Between breaks the deformation
- Blend shape target is changed after deleting non-deformer history (post-deformation)
- Undo redo new target crashes Maya
- Creating a Pose Interpolator from a controller crashes Maya, instead of returning an error message
- Masks don't update after flipping or mirroring targets in the Shape Editor
- Masks disappear after changing symmetry state
- Relative in-between targets with smooth interpolation don't update after flipping or mirroring
- Grab tool's twist function corrupts the base object when editing targets
- In-between interpolation reverts to Linear for duplicated in-between targets
- The Shape Editor needs to have the weighting column locked to a minimum of the full width of the sliders
- Targets can't have the same name as deleted targets
- Need to use MEL to create/modify a combination target without UI selection from Shape Editor treeview
- Masks disappear after changing symmetry state
- Grab points on the base mesh when Edit is enabled crashes Maya
- Mask stroke doesn't come back after target deletion and undo
- Curve Warp has poor performance
- Shape Editor - Error message appears when importing blend shape targets
- Hidden setting of targets or groups is not respected sometimes when playing back animation
- Error message when duplicating targets in the Shape Editor
- Mirror target works incorrectly on tangent space target
- Targets can't have the same name as deleted targets
- Using Mirror on multiple selection combines meshes
- In-between interpolation reverts to Linear for duplicated in-between targets
- Modelers need to have options for how combination shapes are calculated
- Hidden setting of targets or groups is not respected sometimes when playing back animation
- Performance is very slow after sculpting in smooth OpenSubdiv Catmull-Clark Uniform mode
- Shadow of mesh changed if mirror target is performed
- Modelers need to have options for how combination shapes are calculated
- Shape Editor: Playback speed is slow with Shape Editor panel open
- Modelers need to be able to toggle the visibility of a target without having to re-enable Edit mode
Rendering:
- Outliner filters no longer display yellow vertical bars when using Render Setup Filters
- Materials are lost on File > Open if you don't click the red square immediately after creating material overrides on referenced objects
- Isolate Select should not affect the Light and Render Settings collections
- Both materials are lost when saving a scene after unloading a reference that uses material overrides, if layer is visible when saving
- Materials used in Render Setup Material Overrides are deleted unexpectedly when using Delete Unused Nodes in Hypershade
- Shader overrides apply to all shading engines of all instances of a same shape
Viewport:
- MGeometryExtractor does not handle returning named tangent / bitangents
- Previously, over expanding the Maya UI would cause Viewport 2.0 to appear black or garbled when the viewport size exceeds 4k x 4k, and it was impossible to render images at a resolution greater than 4k x4k in Maya Hardware 2.0. To obtain the fix for this issue, set the environment variable MAYA_VP2_USE_GPU_MAX_TARGET_SIZE to 1.
- Clicking cancel on Preference window triggers scene background loading
- Python calls to undo stack is causing Maya to crash
- Facial rig performance is poor due to Viewport 2.0 material monitoring
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