Comprehensive 3D animation software for macOS

Autodesk Maya for Mac

Autodesk Maya 2016 EXT2 SP1

  -  813 MB  -  Trial

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.

Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Autodesk Maya 2016 EXT2 SP1.


For those interested in downloading the most recent release of Autodesk Maya for Mac or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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  • Autodesk Maya 2016 EXT2 SP1 Screenshots

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    Autodesk Maya 2016 EXT2 SP1 Screenshot 1
  • Autodesk Maya 2016 EXT2 SP1 Screenshot 2
  • Autodesk Maya 2016 EXT2 SP1 Screenshot 3

What's new in this version:

Animation:
- Assets break Channel Box multi-edits
- Published attributes in the Channel box get stuck on connected and remain yellow Bifröst
- Multiple prop nodes that have the same name will lose data

Color Management:
- Color management in Playblast loses data precision

Modeling:
- Hidden components still appear in OpenSubdiv Smooth Mesh Preview
- Auto UV projection does not give the same result as it did previously
- Shape Editor: Grouping 100 targets is slow
- Performance is slow sometimes when adding new targets on the Shape Editor
- Create Target is slow with posed multi-object
- Curve Warp has poor performance
- Falloff curve refresh produces unexpected results if an in-between target is deleted and then undo is performed
- Wrong deformation order chosen for blend shape for character in scene
- Edit should be auto-enabled for added in-between targets
- Export/import of Transform targets produces the wrong result
- Adding a target for an invisible blendShape will make the Edit button red and un-clickable
- Using Mirror on multiple selection combines meshes
- When changing the interpolation mode between linear and smooth, the base mesh doesn't update
- Mask stroke doesn't reappear after target deletion and undo
- Sculpting on the base mesh when Edit is enabled for In-Between breaks the deformation
- Blend shape target is changed after deleting non-deformer history (post-deformation)
- Undo redo new target crashes Maya
- Creating a Pose Interpolator from a controller crashes Maya, instead of returning an error message
- Masks don't update after flipping or mirroring targets in the Shape Editor
- Masks disappear after changing symmetry state
- Relative in-between targets with smooth interpolation don't update after flipping or mirroring
- Grab tool's twist function corrupts the base object when editing targets
- In-between interpolation reverts to Linear for duplicated in-between targets
- The Shape Editor needs to have the weighting column locked to a minimum of the full width of the sliders
- Targets can't have the same name as deleted targets
- Need to use MEL to create/modify a combination target without UI selection from Shape Editor treeview
- Masks disappear after changing symmetry state
- Grab points on the base mesh when Edit is enabled crashes Maya
- Mask stroke doesn't come back after target deletion and undo
- Curve Warp has poor performance
- Shape Editor - Error message appears when importing blend shape targets
- Hidden setting of targets or groups is not respected sometimes when playing back animation
- Error message when duplicating targets in the Shape Editor
- Mirror target works incorrectly on tangent space target
- Targets can't have the same name as deleted targets
- Using Mirror on multiple selection combines meshes
- In-between interpolation reverts to Linear for duplicated in-between targets
- Modelers need to have options for how combination shapes are calculated
- Hidden setting of targets or groups is not respected sometimes when playing back animation
- Performance is very slow after sculpting in smooth OpenSubdiv Catmull-Clark Uniform mode
- Shadow of mesh changed if mirror target is performed
- Modelers need to have options for how combination shapes are calculated
- Shape Editor: Playback speed is slow with Shape Editor panel open
- Modelers need to be able to toggle the visibility of a target without having to re-enable Edit mode

Rendering:
- Outliner filters no longer display yellow vertical bars when using Render Setup Filters
- Materials are lost on File > Open if you don't click the red square immediately after creating material overrides on referenced objects
- Isolate Select should not affect the Light and Render Settings collections
- Both materials are lost when saving a scene after unloading a reference that uses material overrides, if layer is visible when saving
- Materials used in Render Setup Material Overrides are deleted unexpectedly when using Delete Unused Nodes in Hypershade
- Shader overrides apply to all shading engines of all instances of a same shape

Viewport:
- MGeometryExtractor does not handle returning named tangent / bitangents
- Previously, over expanding the Maya UI would cause Viewport 2.0 to appear black or garbled when the viewport size exceeds 4k x 4k, and it was impossible to render images at a resolution greater than 4k x4k in Maya Hardware 2.0. To obtain the fix for this issue, set the environment variable MAYA_VP2_USE_GPU_MAX_TARGET_SIZE to 1.
- Clicking cancel on Preference window triggers scene background loading
- Python calls to undo stack is causing Maya to crash
- Facial rig performance is poor due to Viewport 2.0 material monitoring