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Download Steam 06.08.2018

Steam for Mac

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What's new in this version:



Steam 06.08.2018
- This update has been re-released with additional fixes to Steam Link and controller functionality on macOS


Steam 06.02.2018

General:
- Fixed back/forward buttons in the main steam window and all web views

Steam Input:
- Fixed a case on macOS where the focused game window would not be detected. Note: for some games you may start getting the recommended configuration instead of the desktop configuration. Not all games on macOS support Steam Input gamepads so if your controller stops working please try changing your configuration to mouse/kb.
- Added a new Steam Controller Bluetooth firmware image. A second Bluetooth pairing slot and been added and the startup gestures for switching slots in both Bluetooth and Wireless Receiver modes have been simplified. To swap which device you want to connect to use Steam+Back in Wireless Receiver Mode and Steam+Start in Bluetooth mode. To obtain the FW update you’ll need to plug into usb and follow the same process as with the previous release.
- Momentum velocity has been tweaked to be more accurate and decelerate more smoothly
- Fixed a bug which could cause the right stick to lose input on certain controller types in native Steam Input applications (such as camera controls in Prey)
- Fixed an issue with PS4 controllers that caused them to stop working with DirectInput after a few minutes
- Additional fixes for opted out PS4 Controllers
- Fixed Nintendo Switch Pro Controller detection and initialization on Windows 7
- Added note to Switch configuration description clarifying possible issues with using controllers outside of Steam
- Improved Switch Pro functionality in Big Picture when Switch configuration support is disabled
- Fixed incorrect controller slot LED being lit on Switch Pro controller when plugging in to USB while already connected via Bluetooth

In-Home Streaming:
- Fixed black screen when hardware encoding with iGPU and streaming to Android devices
- Fixed wireless Steam Controllers showing up as unknown controllers in Big Picture
- Fixed bad input and disconnects from Switch Pro controllers connected via Steam Link - vibration was causing disconnects and has been temporarily disabled


Steam 05.16.2018
General:
- Updated internal web views to Chromium v65.0.3325.181
- Improved responsiveness of the Steam client window when navigating the Library pane
- Fixed some cases where friend tags could disappear until a client restart
- Fixed several crash bugs found via automated crash reporting

Big Picture:
- Fixed an issue where multiple button presses were required to back out of a Settings page
- Fixed the clock bug which caused the time to appear truncated on som

In-Game Overlay:
- Fixed an issue which caused the web browser to stop working in certain games
- Fixed screenshots for games built with Unreal Engine 4 in OpenGL mode
- Fixed some OpenGL API errors triggered by the Steam In-Game Overlay
- Fixed a crash in some Vulkan apps when hiding the overlay or resizing windows

Steam Input:
- Enabled the Steam Controller BLE FW Update
- Added Switch Pro Controller Support
- Of note with Switch Pro bindings – you should use the global Nintendo Layout setting to determine your preferred layout rather than manually moving the face buttons around. This will make it easier to share configurations with other users who prefer a reversed A/B layout.
- Added support for the NACON Revolution Pro 2 PS4 controller
- Modified Steam Input to take hardware update rate of specific controllers into account when checking for input. Other improvements to the polling loop also reduce jitter and improve mouse emulation.
- PS4 Controllers which are plugged in while already being connected wirelessly will now be ignored.
- Fixed input lag when starting Big Picture or starting streaming
- Fixed a second controller showing up briefly in games when hot-plugging a controller
- Changed the layout of the Polish On-screen Keyboard based on user feedback - the Polish Programmer’s keyboard layout is now used instead of the standard Polish keyboard.
- Fixed areas of the Steam Input Configurator where the length of the Polish localized text would cause settings to overflow past the visible portion of the screen.
- Updated the Steam Input API button glyph images
- Improved behavior of joystick auto-calibration
- Improved handling of controller configuration when the Steam Overlay is disabled
- Improved software gyro drift correction
- Added Gyro Enable Button Toggle. The button assigned to enable the gyro can now act as a toggle to the state rather than a hold
- Added button for calibrating gyro only without doing joystick calibration
- Fixed a bug where newly added modes didn't always have their default settings set properly to reflect their device or placement
- Fixed cached controller configurations sometimes getting used on an incorrect controller when controllers were being removed and added
- Fixed Gyro Enable Button dropdown having appropriate options for each controller type
- Fixed Generic Direct Input controllers which had no guide button assigned automatically using the Back/Select button

macOS:
- Fixed chat windows not appearing when clicking on the dock icon

Steam Link and In-Home Streaming:
- Added support for connecting to locked Windows computers, as long as Steam is running and you have access to a keyboard.
- Added support for interrupting a remote desktop session. Connecting will show the login screen when an RDP session is active, and logging in will disconnect RDP and start streaming the desktop normally.
- Removed the splash animation when launching Big Picture via Steam Link
- Re-added Restart/Suspend/Shutdown menu options when streaming to Steam Link
- Fixed black/green video for games using Unreal Engine 4 in OpenGL mode
- Fixed upside-down video for some OpenGL titles
- Changed behavior to remain in Big Picture mode if streaming is disconnected while a game is still playing


Steam 04.02.2018

- Change log not available for this version


Steam 03.26.2018


General:
- Reduced CPU usage of Steam when redrawing the UI, such as when the mouse is moved back and forth over part of the Library view
- Improved behavior when re-installing from retail discs or backup files, preferring to avoid downloads whenever possible
- Fixed an issue where corrupt workshop items could be re-downloaded endlessly
- Fix for new Steam Workshop item requests not being downloaded due to the “Only Allow Auto-Updates During Specific Hours” feature being enabled
- Fixed an issue where the in-game overlay could crash or become unresponsive in some Vulkan-based games
- Improved some cases where chat text was incorrectly treated as a clickable URL when it should not have been
- Fixed an issue where games could no longer be launched in offline mode if Steam had previously started or scheduled an update
- Fixed a crash when packets in a UDP connection were malformed in a particular way. Thanks to Tom Court from Context Information Security for reporting this issue.

macOS:
- Added support for turning off or restarting the system from Big Picture mode
- Improved native OS integration of Steam client windows. For example, Steam windows can now be dragged up past the menu bar to trigger the Spaces UI.
- Improved reliability of the Steam Input and Streaming Audio drivers for macOS
- Added a custom kernel driver for Sony DS4 controllers which allows use with Steam Input when connected over Bluetooth
- Improved checks for case-sensitive APFS file systems. The Steam client only supports case-insensitive file systems on macOS, and will continue to warn users when running with an incompatible file system

Big Picture:
- Fixed a browser hang when a web page transitions to or from full-screen mode

Steam Input:
- Added "Exit Application" controller action. When this action is used within a game, it will prompt the user if they actually want to quit and if confirmed will immediately close the application.
- Added Chorded Press Activator. The Chorded Press Activator requires another input to be active for it to fire. This can be combined with other activators and either interrupt them or not based on those activators settings. So a regular press can optionally fire or not based on the chorded state, while a long press can optionally interrupt both for example. Chords require the chord button to be pressed first to activate (like shift or control would on a keyboard).
- Added the ability to unique-ify configurations across Xbox and generic controllers. While the actual hardware cannot be differentiated, we treat them as unique controllers based on connection order. So if they elect to use unique configurations, configurations will be applied based on first, second, third, etc. identical controller.
- Added hardware Joystick Calibration section in Controller Settings. This allows customizing the controller joystick deadzone on a per-controller, per joystick basis. There is an auto-calibration system that attempts to determine the ideal deadzone, as well as manual sliders for overriding those values. As Xbox controllers can’t be differentiated beyond type, they will only rely on controller order. Different device types, such as an Xbox One vs and Xbox One S controller, will be differentiated.
- Made previewing state much more obvious when previewing a configuration.
- Opted-In 3rd party controllers will now detect launchers and use a launcher specific configuration that is the same as opted-out controllers.
- Improved compatibility with PS4 controller remapping programs – controllers no longer need to be reconnected when starting/exiting those programs. Also users will get a warning dialog if they are launching a game which is using the Steam Input API to support PS4 controllers while a remapper is running.
- Fixed a bug where non-Steam games would use a desktop configuration when streaming if the controller wasn’t opted into Steam Input support.
- Fixed using non-tracked gamepads in SteamVR’s Big Picture Mode overlay
- Fixed Big Picture Mode’s Disk Management screen to accept gamepad/keyboard input on the disk selection dropdown
- Fixed stuttering in some games due to excessive rumble updates
- Fixed non-Steam games not being able to take screenshots from the controller
- Fixed several layer bugs related to change layer bindings
- Added a mouse movement threshold when determining if the Guide button is being used for a chord or to hold down the button to bring up the Big Picture menu
- Fixed various On-Screen Keyboard issues including Non-Steam Controller dual cursor mode, improved language accent and modifier key support, and input immediately upon invocation
- Made Controller Options always visible in the Big Picture Mode library page, even when no controller is currently active; users will be prompted to connect a controller if none can be found.
- Fixed navigating multiple action sets via the bumper buttons when previewing a controller configuration
- Fixed a case where the Big Picture Mode overlay could receive input when not active

In-Home Streaming:
- Fixed AMD hardware capture support on R9 200/300 cards


Steam 03.19.2018

General:
- Reduced CPU usage of Steam when redrawing the UI, such as when the mouse is moved back and forth over part of the Library view
- Improved behavior when re-installing from retail discs or backup files, preferring to avoid downloads whenever possible
- Fixed an issue where corrupt workshop items could be re-downloaded endlessly
- Fix for new Steam Workshop item requests not being downloaded due to the “Only Allow Auto-Updates During Specific Hours” feature being enabled
- Fixed an issue where the in-game overlay could crash or become unresponsive in some Vulkan-based games
- Improved some cases where chat text was incorrectly treated as a clickable URL when it should not have been
- Fixed an issue where games could no longer be launched in offline mode if Steam had previously started or scheduled an update

macOS:
- Added support for turning off or restarting the system from Big Picture mode
- Improved native OS integration of Steam client windows. For example, Steam windows can now be dragged up past the menu bar to trigger the Spaces UI.
- Improved reliability of the Steam Input and Streaming Audio drivers for macOS
- Added a custom kernel driver for Sony DS4 controllers which allows use with Steam Input when connected over Bluetooth
- Improved checks for case-sensitive APFS file systems. The Steam client only supports case-insensitive file systems on macOS, and will continue to warn users when running with an incompatible file system

Big Picture:
- Fixed a browser hang when a web page transitions to or from full-screen mode

Steam Input:
- Added "Exit Application" controller action. When this action is used within a game, it will prompt the user if they actually want to quit and if confirmed will immediately close the application
- Added Chorded Press Activator. The Chorded Press Activator requires another input to be active for it to fire. This can be combined with other activators and either interrupt them or not based on those activators settings. So a regular press can optionally fire or not based on the chorded state, while a long press can optionally interrupt both for example. Chords require the chord button to be pressed first to activate (like shift or control would on a keyboard)
- Added the ability to unique-ify configurations across Xbox and generic controllers. While the actual hardware cannot be differentiated, we treat them as unique controllers based on connection order. So if they elect to use unique configurations, configurations will be applied based on first, second, third, etc. identical controller
- Added hardware Joystick Calibration section in Controller Settings. This allows customizing the controller joystick deadzone on a per-controller, per joystick basis. There is an auto-calibration system that attempts to determine the ideal deadzone, as well as manual sliders for overriding those values. As Xbox controllers can’t be differentiated beyond type, they will only rely on controller order. Different device types, such as an Xbox One vs and Xbox One S controller, will be differentiated
- Made previewing state much more obvious when previewing a configuration
Opted-In 3rd party controllers will now detect launchers and use a launcher specific configuration that is the same as opted-out controllers
- Improved compatibility with PS4 controller remapping programs – controllers no longer need to be reconnected when starting/exiting those programs. Also users will get a warning dialog if they are launching a game which is using the Steam Input API to support PS4 controllers while a remapper is running
-Fixed a bug where non-Steam games would use a desktop configuration when streaming if the controller wasn’t opted into Steam Input support
- Fixed using non-tracked gamepads in SteamVR’s Big Picture Mode overlay
- Fixed Big Picture Mode’s Disk Management screen to accept gamepad/keyboard input on the disk selection dropdown
- Fixed stuttering in some games due to excessive rumble updates
- Fixed non-Steam games not being able to take screenshots from the controller
- Fixed several layer bugs related to change layer bindings
- Added a mouse movement threshold when determining if the Guide button is being used for a chord or to hold down the button to bring up the Big Picture menu
- Fixed various On-Screen Keyboard issues including Non-Steam Controller dual cursor mode, improved language accent and modifier key support, and input immediately upon invocation
- Made Controller Options always visible in the Big Picture Mode library page, even when no controller is currently active; users will be prompted to connect a controller if none can be found.
- Fixed navigating multiple action sets via the bumper buttons when previewing a controller configuration
- Fixed a case where the Big Picture Mode overlay could receive input when not active

In-Home Streaming:
- Fixed AMD hardware capture support on R9 200/300 cards

Steam 12.15.2017
- Additional fixes for newly reported issues

Steam 12.12.2017
General:
- New feature: Shader Pre-Caching. Whenever possible, depending on hardware and driver support, Steam can download pre-compiled shaders for your specific video card. This reduces load times and in-game stuttering during the first few launches of OpenGL- and Vulkan-based games on supported hardware. This feature may use a small amount of additional bandwidth as Steam uploads and analyzes a shader usage report after each run of the game. The feature can be disabled via a new entry in the Settings dialog.
- Fixed issues with full-screen mode not scaling video content correctly in the Steam Client
- Fixed a UI issue that made it difficult to install new games if a previous installation dialog box was still active
- Fixed several rare crashes and hangs reported by customers
- Updated web views to Chromium v62.0.3202.62

macOS:
- Fixed a crash on startup that could occur if a different application was previously set to autostart, and then did not clean up its autostart entry correctly

SteamVR:
- Fixed the occasional brief appearance of a blank console window when starting Steam or launching a VR game

Steam Input:
- Changed Per-Game Steam Input opt-out setting to allow Force On or Force Off per game in addition to the global controller type based settings. This means you can turn on configuration for a single game while globally leaving configuration settings off.
- Added “Launcher Mode” for controllers which are not opted in to Steam Input Configuration. If we detect that the game is in a launcher, the right stick and right trigger will act as a mouse/trigger respectively, allowing the user to navigate the launch with a controller until they get into the game proper. This feature can be disabled by selecting the “Force Off” option in controller settings for the game in the Big Picture controls.
- Added "Always On" binding for setting bindings to take effect when an action set or layer is enabled. This can be used to set up modifier keys that are always active in a layer, changing LED brightness or color based on a set or layer, etc. and can also interact with activators to do start press behavior or turbo, for example.
- Added new tab in Configuration Browser for configs exported by your Steam Friends. These configs will now also show up in the community tab even if they would otherwise not qualify to be shown when ranked by votes or playtime. Note that only exported configs will show up, not personal configs.
- Added an "Empty Binding" binding action intended for use in layers. Essentially this is a special binding that does absolutely nothing, so bindings can be removed from a layer, as the default state of layering "nothing" means use whatever is below that layer. This special binding can also be detected by radial menus and will eliminate that item from being available in the menu.
- Added a “Remove Icon” option to the radial/touch menu icon selection screen
- Added a binding to set LED color according to Xinput slot
- Reworked detection of windows requiring Lizard Mode for the Steam Controller. Also added a bindable Lizard Mode toggle action
- Added support for several dozen Xbox-compatible controllers via data collected from users. These controllers are now treated as Xbox controllers instead of generic gamepads.
- Added support for several PS4 controllers: HORI TAC4, HORI TAC PRO, Hitbox PS4 Arcade Stick, and Venom PS4 Arcade Stick
- Fixed a configuration UI error where native actions could be selected in non-native games
- Fixed a bug where source-specific default changes weren't propagated correctly through layers
- Fixed game actions buttons being able to navigate off of their own list of actions
- Fixed some issues with typing accented and other non-english characters via the On-Screen Keyboard
- Fixed on-screen keyboard becoming stuck on-screen when controller is disconnected
- Fixed many UI focus and flow issues when configuring or personalizing a controller
- Fixed a bug with the dialog for first time config selection when a game doesn’t have a recommended config.
- Fixed several save bugs involving configurations with deleted action sets
- Fixed a bug where new developer configurations would show no buttons available to be bound
- Fixed a bug where layers of native mode types could stack incorrectly with other layers
- Fixed Big Picture configurations not accepting changes to the Face Button assignments
- Fixed Big Picture Parental PIN Pad not responding properly to controller input

Steam 10.13.2017
- Fixes for minor issues present in the original October 12 release

Steam 09.06.2017
General:
- Skip showing additional command line parameters if game is launched via local 3rd party tool
- Fixed forwarding command line options to running game (eg to connect to lobbies or show items)

Steam Video:
- Fix download of additional components required to playback encrypted content

Steam 08.28.2017
General:
- Updated Web views to using CEF/Chrome version 60.0.3112.40
- Fixed an unintentional issue where Steam clients could experience sluggish frame rate if the Steam Web Helper process could not connect to our error- and crash-reporting servers
- Optimized logic for selecting the best local server to connect to on initial Steam connection or reconnect after a disconnect
- Steam will now use library folders on other drives to download game updates if the primary drive doesn ™t have enough space left
- Fixed some cases where the Steam UI would not notify users about the availability of a new Steam client update as promptly as it should
- Fixed web views that pop out in new windows sometimes failing to render
- Improved startup behavior of web views on slower machines
- Fixed a crash when launching games via steam:// links
- Fixed allowing non-Steam games to be added to Family Games if they were selected as part of a multi-selection

Big Picture:
- Fixed a bug where if you had set Big Picture to use a monitor that is no longer connected to your computer it may fail to start

In-Home Streaming:
- Added streaming audio drivers for microphone support and seamless 5.1 surround sound on Windows 8.1 and Windows 10 (a reboot after update may be required to activate driver installation feature)
- Added command line option -skipstreamingdrivers to skip audio driver checks if needed
- Fixed black screen or client crash when streaming from PC with NVIDIA hardware encoding to a Mac

Steam Input:
- Added Mode level Haptic Override setting to ABXY and DPad modes which can either defer haptic settings to the activators or override the setting for all activators in that mode
- Fixed a bug when adding an action set when working from a community workshop file not showing up until the configurator had be exited and re-entered
- Fixed controller detection in Final Fantasy XIII and other games
- Fixed a bug where PS4 controllers connected via streaming would be ignored due to a local instance of DS4Windows or Inputmapper
- Fixed Edit Controller Configuration option appearing for controllers which weren't opted into configuration support in desktop Steam
- Fixed a bug where natively supported games could appear to have an x-input controller connected if unused x-input bindings were in their configuration
- Fixed a bug where rumble in native SCAPI games did not respect the per game rumble settings
- Fixed a bug where some Direct Input controllers would disappear after defining their layout for the first time
- Fixed bug where controller templates for non-Steam Controllers would be duplicated in the template list
- Fixed some cases where a "Configuration disabled for unknown controller" message would be shown when trying to edit a controller configuration
- Fixed Launchers in Steam games not using the Desktop Configuration
- Fixed a bug with controller configuration conversion from one controller type to another where some modes such as DPad wouldn ™t be active after conversion
- Added support for the Desktop Configurator for when a game asks for the Configurator but the user has disabled the overlay or Big Picture overlay
- Fixed bug with On-screen Keyboard in Big Picture Mode ™s web browser losing input
- Fixed stability issue with multiple Steam Controllers being connected concurrently
- Fixed Steam Controllers staying in Lizard mode after exiting Big Picture Mode
- Fixed Lizard mode not working with Steam Controllers after pairing to a Wireless Receiver
- Fixed issue w/ Steam Controllers staying in lizard mode when reconnecting wirelessly
- Fixed some cases where Steam Controllers would not turn off due to inactivity
- Fixed bug where PS4 controllers using Bluetooth would not apply personalization or rumble
- Fixed Joystick Move mode for the PS4 gyro

macOS:
- Added basic Steam Overlay support to games using the Metal graphics API (macOS 10.11 and above). Screenshots and Streaming support for Metal games not yet supported.
- Fixed a bug where non-existent GamePad-1 could appear in subsequent launches of Steam after using a Steam Controller

Steam 07.11.2017
General:
- Fixed a crash when handling steam:// URLs launched from a browser
- Added detection and workaround for crashes on startup caused by certain antivirus/anti-malware programs

macOS:
- Fixed a rare crash on shutdown or when exiting Big Picture mode
- Steam Input:
- Fixed several issues with XInput emulation when using Steam Controllers and streaming controllers
- Fixed multiple controllers sharing the same XInput slot in some circumstances
- Fixed controllers changing what slot they occupied when removing and plugging in new controllers - this preserves the behavior that the first controller used ends up in the first XInput slot, the second in the second slot, etc. If 4 controllers are connected while Streaming and a local controller is available, if a remote controller is disconnected, the local controller will seamlessly drop into that slot when used
- Fixed desktop Configurator running slowly while simultaneously running a game


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