Deliver rich apps beyond the browser across platforms

Adobe Air for Mac

Adobe Air for Mac

  -  15.6 MB  -  Freeware
  • Latest Version

    Adobe AIR 51.3.3.1 LATEST

  • Review by

    Juan Garcia

  • Operating System

    Mac OS X 10.9 or later

  • User Rating

    Click to vote
  • Author / Product

    HARMAN / External Link

  • Filename

    AdobeAIR.dmg

  • MD5 Checksum

    68fda3d72f9ce11f0ae589cda37cd373

The Adobe AIR (from HARMAN) for Mac runtime enables developers to package the same code into native applications and games for Windows and Mac OS desktops as well as iOS and Android devices, reaching over a billion desktop systems and mobile app stores for over 500 million devices.

Adobe AIR for macOS is a cross-operating system runtime being developed by Adobe that allows developers to leverage their existing web development skills (Flash, Flex, HTML, JavaScript, Ajax) to build and deploy rich Internet applications (RIAs) to the desktop.

Companies like eBay and AOL are using this program to create exciting new applications that allow you to use their services on your desktop. In short, the app means applications that are easier, more powerful, and more fun to use.

Be safe on the web: this tool helps ensure safe installations by requiring digital signatures on each AIR application that identifies the application and its creator before you install it. Download, Install, or Update Adobe Air for Mac!

Features and Highlights

Gaming
Enjoy stunning, blazing-fast cinematic 2D and 3D games for desktop, iOS, and Android™. Using fully accelerated GPU rendering and game controller support for gaming at home or on the go.

High Performance
Experience hardware accelerated HD video with smooth playback. Recent improvements allow supported AIR apps and games to deliver responsive feedback even at the most demanding times.

Extensibility
Developers can now give their desktop, iOS, and Android AIR games and applications full access to the latest platform-specific features by using AIR native extensions.

For MacOS, we recommend uninstalling an existing version 32 or earlier, prior to installing this, as the file locations have had to change due to Apple's notarisation requirements. To uninstall these versions of the AIR runtime, for MacOS, please run "Adobe AIR Installer" under your Applications folder.

How to Use

Open the downloaded .dmg file to mount the installer

Double-click the installer to begin installation

Follow the on-screen instructions to complete setup

Download AIR apps or games built with Adobe AIR

Double-click any .air file to install it via Adobe AIR

Launch installed AIR applications from Applications folder

Keep Adobe AIR updated for compatibility and security

System Requirements
  • macOS 10.12 (Sierra) or later
  • Intel or Apple Silicon (via Rosetta) processor
  • 512MB of RAM (1GB or more recommended)
  • 500MB of available hard disk space
  • Internet connection for installation and updates
PROS
  • Supports cross-platform app development
  • Lightweight runtime for desktop apps
  • Compatible with older macOS versions
  • Good performance for 2D games
  • Easy installation of AIR applications
CONS
  • Limited support for modern macOS features
  • Fewer updates and declining popularity
  • Not optimized for Apple Silicon natively
  • Security concerns with .air files
  • Requires separate runtime installation
Also Available: Download Adobe Air for Windows

Why is this app published on FileHorse? (More info)
  • Adobe AIR 51.3.3.1 Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

    Adobe AIR 51.3.3.1 Screenshot 1
  • Adobe AIR 51.3.3.1 Screenshot 2
  • Adobe AIR 51.3.3.1 Screenshot 3

What's new in this version:

- AIR package format needs to allow code-signed MacOS binaries
- ADT on macOS to allow IPA default values rather than using xcode
- Updating build and packaging to use universal binary on ios-simulator
- Removing UILaunchImages in an IPA if there is a storyboard
- Do not delete a license file if network failures prevent validation
- Android mediacodec/videotexture usage gives a JNI error
- Ensuring iOS ANEs can specify minimum iOS version in sdkVersion field
- Ensure ADT doesn’t use old locations for license files
- Ensuring symbolic links in ANEs are supported in Linux bundle packages
- Ensuring the Windows runtime does not hang at the splash screen
- Ensuring Android camera list works with logical multi-cameras
- Removing libysshared.so from Android runtime.apk files
- AIR Windows stability improvements in audio handling
- Fixing deadlock in iOS on parallel URL downloads
- Ensuring ADT prevents Android strings.xml values from overwriting AIR values
- Fixing typo in config file, and updating based on latest supported flags
- Ensuring gcEfficiency minimum value (0.01) can be used
- Fixing stability issue when running print job from StageWebView callback
- Ensuring ADT rename option works for root SWF in IPA files