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Download Unity 2021.1.23

Unity 2021.1.23

  -  1.4 MB  -  Freeware

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system. Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Unity 2021.1.23.


For those interested in downloading the most recent release of Unity for Mac or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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  • Unity 2021.1.23 Screenshots

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What's new in this version:

Improvements:
- Editor: Shaders will have SHADER_API_(DESKTOP|MOBILE) define set according to the target build platform

API Changes:
- Shadergraph: Added: Added an HLSL file implementing a version of the Unity core LODDitheringTransition function which can be used in a Shader Graph\
- Shadergraph: Added: Added View Vector Node documentation

Fixed:
- Asset Pipeline: Fixed an issue where ScriptableObjects could be loaded when querying their type using AssetDatabase.GetMainAssetTypeAtPath()
- Asset Pipeline: Fixed an issue where the main object name did not update correctly when duplicating or copying assets
- Editor: Fixed an infinite notification in Settingswindow
- Editor: Fixed an issue where tooltips were not displayed for the reorderable lists
- Graphics: Fixed a crash when uploading large number of texture assets in DX12
- Graphics: Fixed a shader code generation issue when using Texture2D/Texture2DArray Load with offset
- HDRP: Fixed an issue where auto baking of ambient and reflection probe performed for builtin renderer would cause wrong baking in HDRP.
- macOS: Fixed a crash in pthread_wait_cond when launching Unity with -importPackage option
- macOS: Fixed an issue where Cursor.lockState registers input movement as if the mouse was moved to the center first before following the actual mouse movement
- Shadergraph: Fixed a serialization PVT property flags issue when using subgraphs. This fixes SRP batcher compatibility.
- Shadergraph: Updated the View Direction documentation.
- Shaders: Fixed an issue where UsePass with local keywords did not always use correct keywords
- UI Toolkit: Fixed an issue with highlighter positioning and draw order
- URP: Fixed an issue where soft shadows shader variants did not set to multi_compile_fragment on some shaders (gbuffer pass, speedtree shaders, WavingGrass shader).
- URP: Fixed artifacts in Speed Tree 8 billboard LODs due to SpeedTree LOD smoothing/crossfading
- URP: VFX: Fixed a soft particles issue when HDR or Opaque texture wasn't enabled.
- URP: VFX: Fixed an OpenGL soft particles fallback issue when depth texture wasn't available.
- VFX Graph: Fixed a compilation issue when normal was used in shadergraph for opacity with unlit output.
- VFX Graph: Fixed a null reference exception when Camera type in VFX graph was exposed
- VFX Graph: Fixed a Soft Particle depth computation isseu when using an orthographic camera
- VFX Graph: Fixed an exception in VFXFilterWindow if search field was empty
- VFX Graph: Fixed an incorrect buffer type for strips issue.
- VFX Graph: Fixed an isssue where VFX with an output mesh was being always reimported
- VFX Graph: Fixed an issue where a Target GameObject attach button did not allow attaching of a valid VFX if the last selection was invalid
- VFX Graph: Fixed an issue where deleted properties show up in the inspector
- VFX Graph: Fixed an issue where deleting a flow edge between Init and Update threw an invalid operation exception
- VFX Graph: Fixed an issue where having more than five GPU Event output leaded to "unexpected token 'if" at compilation
- VFX Graph: Fixed an issue where modified state in the VFX tab did not have the correct state.
- VFX Graph: Fixed an issue where Motion Vector map sampling for flipbooks were not using the correct mips.
- VFX Graph: Fixed an issue where some settings were not always triggering a recompilation
- VFX Graph: Remove unexpected expression in spawn context evaluation

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