Powerful 3D and 2D gaming development software for Mac

Unity for Mac

Join our mailing list

Stay up to date with latest software releases, news, software discounts, deals and more.

Subscribe
Download Unity 2021.1.19

  -  1.4 MB  -  Freeware

What's new in this version:

Features:
- Version Control: Added auto sign in when logged into Unity account

Improvements:
- Version Control: Added Checkin and Update confirmation notification
- Version Control: Improved load time performance

Changed:
- Burst: Updated the Burst Package to 1.5.6
- HDRP: DoF is now using the min depth of the per-pixel MSAA samples when MSAA is enabled. This removes 1-pixel ringing from in focus objects
- Version Control: Simplified and decluttered the UI
- XR: Updated OpenXR Package to 1.2.8

Fixed:
- Android: Fixed a crash when using TouchScreenKeyboard with placeholder text
- Animation: Fixed an issue where the Animator.GetNextAnimatorClipInfo() methods did not return the expected result at the end of a transition
- Burst: Fixed a compiler error that occurred when calling BurstCompiler.CompileFunctionPointer with a delegate type that was decorated with a custom attribute
- Burst: Fixed the "could not find path tempburstlibs" error message that popping up when building for Android and Burst was disabled
- Editor: Fixed an issue where there was no support for duplicate component names to UnityEvent selection popup
- Graphics: Fixed a crash with accessing individual pixels on crunch compressed texture. This should now throw an error instead
- GraphView: Fixed an issue where GraphView group did not allow drag and drop of nodes when edges were selected
- HDRP: Fixed an issue where the sky settings were being ignored when using the recorder and path tracing
- IMGUI: When using a Non-ReorderableList, pressing the Delete key on one of the element deletes it from the array
- iOS: Fixed a query of Display native resolution issue
- Physics: Fixed an issue where the Articulation Bodies were not being visualised in the Physics Debugger
- Physics: Fixed an issue where the Physics Debugger was not reacting to filtering settings as expected
- Prefabs: Fixed an issue where Prefab were instantiated with a Prefab asset as parent
- Shadergraph: Fixed an issue where horizontal scrollbars in graph sub windows could not have their lower scroll button used due to being overlapped by the resize handles
- uGUI: Fixed an issue with selectable (i.e. Button) where it was not shown as selected when it was re-enabled until selection was cleared manually
- UI Toolkit: Fixed an issue where a TextureId leak that could occur when a Panel was disposed or when the graphics device reloaded
- Universal Windows Platform: Fixed an issue where C++ source code plugins failing to get copied to output build folder with executable only build type when the plugin is in a package that's referenced in the project
- URP: Fixed an error where multisampled texture was being bound to a non-multisampled sampler in XR
- URP: Fixed an issue with terrain hole shadowing
- Version Control: Fixed an SSO renew token issue after a password change
- Version Control: Fixed an issue wehre view was not switching to workspace after creating an Enterprise Gluon workspace
- Version Control: Fixed an issue were the contextual menu was not showing up in project view
- Version Control: Fixed some namespace collisions issues with Antlr3
- Video: Fixed an issue where VideoPlayback leaked if destroyed while seeking
- Windows: Fixed an issue where SystemInfo.deviceUniqueIdentifier was not actually being unique on some Windows 7 machines

Join our mailing list

Stay up to date with latest software releases, news, software discounts, deals and more.

Subscribe