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Download Unity 2021.1.13

Unity 2021.1.13

  -  1.4 MB  -  Freeware

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system. Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Unity 2021.1.13.


For those interested in downloading the most recent release of Unity for Mac or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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  • Unity 2021.1.13 Screenshots

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What's new in this version:

Improved:
- Editor: Improved Inspector Preview performance for complex prefabs
- Physics: Improved the stability of the HingeJoint2D angular lower/upper limits when using higher motor/external forces

Changed:
- Editor: Updated com.unity.cinemachine to versions 2.7.4/2.8.0-pre.1
- Package: Updated com.unity.purchasing to version 3.2.2
- XR: Updated OpenXR Package to version 1.2.2

Fixed:
- 2D: Fixed missing reference on 2D default assets when upgrading project from 20.3
- AI: Fixed an OffMeshLink and NavMeshLink issue where sometimes they are not automatically reconnected after navigation mesh carving
- Android: Fixed an issue where there was an incorrect label for Proguard template
- Android: Fixed an issue where all microphones reported the same recording state when bluetooth microphone was connected
- Android: Fixed compositor error log when using linear rendering on some MediaTek/PowerVR SoCs
- Android: Fixed severe disk I/O regression on Android 5.0.x
- Animation: Fixed performance regression when updating curves in Animation Window
- Asset Pipeline: Fixed an issue where "GetRequiredComponents result must be in cache, if requested from non-main thread." assert got raised, when downloading asset from cache server
- Asset Pipeline: Fixed for loaded native assets that could get unnecessarily reloaded after a domain reload
- Core: Fixed an issue that caused incremental garbage collection to sometimes fail to use all of the available spare time before vsync
- Documentation: Fixed a html issue in TestRunnerApi API code snippet.
- Fixed a typo in PreBuildSetup code example.
- Fixed an incorrect syntax in command line reference.
- Editor: Fixed an issue where the editor showed the static batching with instancing shaders warning when static batching was disabled for the current build platform
- GI: Fixed a black baked reflection probes issue when using a non-progressive baking
- Package Manager: Fixed the 401 Response code when a user tried to download a paid asset store package in My Assets.
- Check ToS agreement before download and redirect user to Asset Store web page in order to read and accept terms
- Particles: Fixed an occasional error message and invalid bounding box, when using the Collision Module in Planes mode
- Scripting: Fixed a crash when generic type derives from abstract MonoBehaviour
- Scripting: Fixed the error message displayed when drag&dropping a script file that had no matching class onto a game object
- Scripting: Fixed Time.unscaledDeltaTime from returning negative values when OnDemandRendering was used
- UI Elements: Fixed drawing behavior issue when multiple inspectors were opened and multiple objects were selected.
- UI Toolkit: Fixed an issue with inspector fields failing to get focused when clicked depending on neighboring fields
- UI Toolkit: Fixed an UnauthorizedAccessException error that was thrown when trying to save files under Version Control. The fix is to ensure to checkout control-versioned uss and uxml upon save
- VFX Graph: Fixed a possible crash with sorting on particle system without kill
- VFX Graph: Fixed an unexpected missing binding of deadElementCount dispatching sort issue
- WebGL: Fixed an issue where Enabling "Frame Timing Stats" option in the Standalone Player Settings breaks WebGL1

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