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Unity for Mac

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Download Unity 2020.2.6

  -  512 KB  -  Freeware

What's new in this version:

Fixed:
- Animation: Fixed an issue where low numbers of Animators would not multithread correctly
- Asset Import: Fixed a crash after an Assembly reload triggered by editing a Monobehaviour added to the currently selected GameObject in the inspector
- Asset Pipeline: Fixed a rare deadlock when uploading to an accelerator
- Editor: Fixed a crash importing Book of the Dead into a new HDRP Project
- Editor: Fixed an issue where multiple instances of derived EventSystem objects in a scene were not allowed
- Editor: Fixed an issue where the Android TV Banner would disappear after being set
- Editor: Fixed script order exception when adding scripts from dll
- Editor: When installing the Windows editor, installing Linux Mono support alongside Linux IL2CPP support will no longer overwrite Linux IL2CPP support
- Graphics: Fixed an issue where renderer Scenehandles became invalid due to the flush of pending changes after a Render
- Graphics: Fixed an issue where reseed would not proceed while calling an OnPlayEvent
- IL2CPP: Fixed an exception that occured when converting a void method with a reqmod or optmod modifier
- IL2CPP: Fixed C++ compile error could occur when a constrained call that returned a generic struct was followed by a stloc, with certain generic constraints
- Networking: UnityWebRequest: do not print errors to console for aborted requests
- Particles: Fixed inspector locking issue when editing sub-emitters that were not descendants
- Profiler: Fixed a crash in EditorProfilerConnection::HandleProfilerPlayerInfoMessage during Editor shutdown
- Profiler: Fixed an occasional crash when using deep profiler with il2cpp
- Profiler: Fxed an issue where sorting was unstable for identically named threads in Profiler CPU Timeline view
- Scene/Game View: Fixed an arc handle picking issue when the arc was close to parallel with the camera
- Scene/Game View: Fixed an issue where toggling scene visibility for shadow casting objects would not affect shadows cast from local lights
- Serialization: Fixed crash parsing invalid yaml containing : inside an inline mapping sequence []
- Serialization: Fixed for Custom PropertyDrawer on fields inside managed array of polymorphic classes
- Serialization: Removes "Unexpected node type" errors from JSONUtility when non-array input applied to an array field
- Shaders: HLSLcc: Fixed missing bitcasts on some corner cases
- Text: Added support for selecting which font face and style will be loaded from TrueType Collection (TTC) font files
- Text: Fixed an excessive memory overhead issue when loading font files from Font objects
- Text: Fixed an issue where glyph positional adjustments sometimes returned a value of -Infinity

Changed:
- Timeline: Changed minimum version of the Timeline package to 1.4.6

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