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Download Unity 2020.1.7

Unity 2020.1.7

  -  512 KB  -  Freeware

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system. Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Unity 2020.1.7.


For those interested in downloading the most recent release of Unity for Mac or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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  • Unity 2020.1.7 Screenshots

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What's new in this version:

Fixes:
- Android: Fixed bug that caused wrong colors for particles when using instancing on Adreno
- Android: Force MSAA support for R11G11B10 on Adreno drivers where we force R11G11B10-support
- Animation: Fixed a memory leak when clearing a playable output notification queue while iterating over this queue
- Audio: Audio with channel counts larger than 2 specified to be encoded as XMA are now automatically encoded as Vorbis due to limitations in the XMA decoder
- Bug Reporter: Fixed a bug that allowed temporary files to be uploaded
- Burst: Fixed a bug on macOS/Linux where if a native hardware exception was triggered, the stack was not aligned correctly and could cause a crash
- Editor: Fixed inspectors not updated when using 'Recompile After Finished Playing
- Graphics: Fixed CopyTexture not copying non-square mips with a width or height of 1
- Graphics: Fixed not correctly falling back to CPU skinning on feature level D3D10.x
- IL2CPP: Correct IL2CPP_SIZEOF_VOID_P defines
- IL2CPP: Fixed error "Attempting to constrain an invalid type" when making a constrained call on a by ref parameter with a modreq or modopt modifier
- IL2CPP: Fixed memory corruption accessing generic structs with StructLayoutAttribute.Size in arrays
- IL2CPP: Properly throw a DirectoryNotFoundException exception on Xbox One when a malformed path is used
- IL2CPP: Properly throw an exception from a finally block nested in a try/catch block
- IL2CPP: Throw a TypeLoadException for a recursively defined type
- IL2CPP: Work around ARM linker branch out of range errors for large projects by enabling the IL2CPP_LARGE_EXECUTABLE_ARM_WORKAROUND define
- Playables: Fixed issue where playing a PlayableDirector in OnDisable would crash Unity
- SceneManager: Fixed crash in EditorSceneManager when running tests with debu
- SceneManager: Make sure you can't load scenes from script while exiting playmode
- Scripting: Corrected an error in the UnityLinker with System.Text.Json.dll is used
- Terrain: Fixes crash that occurs when modifying terrain data asset during terrain callbacks. Disables destruction of terrain data during callbacks
- Terrain: Improved error messages when parsing BaseMapGen shader passes
- Video: Fixed a race condition that could result in a crash when running play mode tests on Mac

Changes:
- Timeline: Updated Timeline package version to 1.3.6

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