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Download Unity 2019.4.0

Unity 2019.4.0

  -  512 KB  -  Freeware

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system. Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Unity 2019.4.0.


For those interested in downloading the most recent release of Unity for Mac or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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  • Unity 2019.4.0 Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

What's new in this version:

Fixes:
- 2D: Use correct starting Z depth for IsometricZAsY Grids when calculating camera bounds for TilemapRenderer
- 2D: [Windows] Unity crashes when packing big amount of atlases
- Android: Fixed an issue where master sprite atlases did not use the specified ETC2 fallback format
- Animation: Fixed a bug where selected GameObjects are deleted when entering Play Mode and "Failed to unpersist" error is thrown
- Asset Import: Adding multiple MonoBehaviour scripts on the same GameObject using OnPostprocessModel during a ModelImporter import does not log uniqueness warning on new assets. It still does log the message on already imported assets because all references to it would be lost otherwise
- Asset Import: Fixed an issue where files authored in earlier versions, which reference objects imported by scripted importers, might lose the link to those files
- Asset Import: Fixed an issue where upgrading a project to Asset Database v2 could throw 'unknown script' errors
- Editor: Fixed an Editor issue on Windows where while in playmode and paused one or more CPUs would be utilized at 100%
- Editor: Fixed an issue where Editor crashes when Undo is performed
- GI: Fixed GI baking in batchmode when using Scriptable Render Pipelines
- GI: Fixed the lightmapper sometimes getting stuck, especially on undo after moving instances or changing resolutions
- Graphics: Fixed crash on VFXParticleSystem::RenderQuadIndirectCommand right before playing a Particle Quad in Play mode
- Graphics: Fixed crash when trying to load RenderDoc while using OpenGL / DirectX12 Graphics API Backend
- Graphics: Fixed Graphics.DrawProcedural crash on old (pre-SSE4.2) CPUs, when using DX11 or DX12
- Graphics: Fixes a crash when requesting read back into NativeArray multiple times, or using a very small NativeArray
- IL2CPP: Fix JSON exception when building project with large number of scenes
- IL2CPP: GetIPProperties().GatewayAddresses now properly runs on MacOS
- iOS: Delete LaunchImage folder when doing iOS build
- Linux: Fixed Linux Editor's main window incorrectly scrolling the main window's contents when the mouse scrollwheel is used
- Linux: Fixed scroll mouse events not being parsed in the editor when the mouse cursor lock mode is set to locked
- macOS: Resolved crash that would happen when baking lighting using the GPU progressive lightmapper
- Scripting: Fix issue with AnimatorController not included when strip engine code is enabled
- Scripting: Prevent statistics logging errors from impacting customers
- Serialization: Make sure that we create managed instances that have empty classes when deserializing YAML data
- Shaders: Fixed an issue with local keywords when using fallback shaders
- Shaders: Fixed broken shader variant tracking in the editor
- XR: Set the appropriate Vulkan usage flag for the fragment density map

Changes:
- Multiplayer: Updated com.unity.multiplayer-hlapi package version from 1.0.4 to 1.0.6, automatically added when upgrading older projects
- XR: XRDevice.isPresent has been flagged as Obsolete and will be removed in the future

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