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Latest Version
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macOS 10.12 Sierra or later
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Filename
UnityDownloadAssistant-2019.3.12f1.dmg
Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system. Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Unity 2019.3.12.
For those interested in downloading the most recent release of Unity for Mac or reading our review, simply click here.
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Unity 2019.3.12 Screenshots
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What's new in this version:
Fixes:
- 2D: Calling ReleaseAsset() on AssetReferenceSpriteAtlas results in lost reference and unusable SpriteAtlas
- 2D: Fix crash with TilemapRenderer when Tilemap contains Sprites with the same texture but have different vertex attributes
- 2D: Fix rendering of Tilemap Sprites using SpriteAtlas when the Sprites are late-bound to a SpriteAtlas
- Android: Fix building with target SDK < 28
- Animation: Crash on Animator::CreateInternalControllerPlayable when entering Play Mode
- Asset Pipeline: Speedup searching for assets by label
- Editor: Fix alignment issues for Glyph tables in inspector
- Editor: Fixed an issue where editor freezes when closing a custom Editor window that is referenced by another custom Editor window
- Editor: OmniSharp project reference warnings are thrown in VSCode console when us
- Editor: Reset accellerometer values when Unity Remote 5 disconnects from Editor
- Editor: Stop dirtying all scenes when duplicating a GameObject
- Graphics: Fixed case where the size of shadow maps (RenderTexture) was reported incorrectly (too large). Sizes now correspond to the ones reported by RenderDoc.
- macOS: Fixed Mac GPU selection when a system has two or more GPUs with the same name
- macOS: Mac GPUs are now ordered by external, dedicated, integrated
- Playables: Fix crash when calling RebuildGraph() when processing playable notifications
- Prefabs: Fix crash when variant get a self reference through it base prefab
- Prefabs: Fix slow scene deserialization, when scene contains broken prefab instances with many duplicate overrides
- Profiler: Fixed an issue where references for some native types would no longer be captured
- Scripting: "Generate all .csproj files" setting needs to be toggled on every startup for all the csproj files to actually be
- Serialization: Fix the order of main object/instance object deserialization callbacks in the presence managed references
- Serialization: When resizing a managed reference array through SerializedProperty, insert null references instead of duplicating the last reference id
- Video: Fixes video stuttering when large screen target resolution is set and Vsync is disabled
XR: Fix APK crash on Oculus Quest (1233626)
Changes:
- Editor: Add PerformanceTracker API and ProfilerMarker filtering to allow package com.unity.performance-tracking to be used in 2019.3
Improvements:
- XR: Update XR Management Plugin for improved user workflow
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