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Unity for Mac

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Download Unity 2019.2.11

  -  860.16 KB  -  Freeware

What's new in this version:

Fixes:
- Android: Allow to disable symbols.zip generation when
- Android: Fix AndroidJavaClass.GetStatic sometimes not returning correct field value
- Android: Fix touch delta returning garbage in Input System
- Android: Fixed an Android 10 video player bug when playing local, external files
- Android: Fixed an Android rotating device from portrait to landscape multiple times creates visual distortions
- Android: Fixed an internetReachability issue, which it now returns the actual value from the first frame
- Android: Fixed an issue with Android bundle identifier not allowing underscore
- Android: Fixed and issue where swap width and height on orientation changed when a custom resolution was previously set
- Android: Fixed setting keystore from the script
- Android: Use relative path for keystore in project location after a second key is added
- Animation: Fixed a crash in AnimationClip when classID parameter wasn't set for curve
- Animation: Fixed an issue where a clip with no recorded data would cause a crash in GameObjectRecorder.SaveToClip
- Animation: Fixed an issue where custom animator property was appearing as missing in animation window
- Apple TV: Fixed and issue where 'B' button ignored 'allowExitToHome' value on certain GamePads after the first suspend of the app
- Asset Import: Handled corrupt prefabs without crashes
- Audio: Fixed a crash when running DSPGraph output job in edit mode
- Editor: Fixed ProjectSettings.asset company/product name in some cases being empty
- Graphics: CopyTexture_Slice_AllMips crash when copying a compressed Texture2D to a Texture2DArray with a non-null destination layer
- Graphics: Fixed an issue where compute shader compilation fails on importing
- Graphics: Fixed an issue where Unity would draw the UVs of objects that were no longer in the lightmap
- Graphics: Fixed an issue with reporting of available VRAM on Intel GPUs
- Graphics: Fixed and issue to ensure correct topology is set before rendering HDR split
- Graphics: Fixed legacy cubemaps from generating an error in the Console Window when dropping them in the Scene View
- iOS: Fixed a crash on malformed file:// URI in UnityWebRequest
- iOS: Fixed GL caps check in trampoline when using MT rendering
- macOS: Window > Bring All to Front now places secondary windows in front of the main window in the Editor, as expected, on macOS
- Physics: Fixed and issue with Rigidbody2D constraints that were incorrectly affecting contact masses
- Prefabs: Fixed an issue to make sure FindObjectsOfType does not find prefab assets objects during prefab import
- Prefabs: Fixed an issue with a properly handle file with .prefab extension even though they are not prefabs
- Prefabs: Fixed an issuie with a really old prefabs that was not being correctly activated
- SceneView/GameView: Fixed a return value of DistanceToPolyLineOnPlane when it can't get a proper raycast hit
- Scripting: Fixed a crash that may happen when inspecting variables in Rider debugger
- Scripting: Fixed an issue where editor would fail to load correctly when an invalid or missing timezone was set in the windows registry
- Scripting: Fixed the plugin script extraction for package UnityEngine.UI types
- Scripting: Optimized HandleUtility.DistanceToPolyLine(*) to run faster
- Timeline: Fixed an issue where Animation Events were fired twice when the Playable Director Wrap mode is set to Loop
- Timeline: Fixed an issue where Playable Director's "Playable" field was missing the prefab override contextual menu
- Timeline: Fixed issue when Timeline Window does not detect selected Timeline asset when double-clicking the asset
- Timeline: Fixed issue where Custom Clip fields where no longer responding to the AddKey command
- Timeline: Repaint is called every frame when Timeline window is opened and a Playable Director is added to a GameObject
- UI: Fixed Input Field not functioning after restoring app with Win+D shortcut
- UI Elements: UIElements debuggers now persist in layouts
- Universal Windows Platform: Fixed a key press issue that was being ignored when ALT key held down
- Universal Windows Platform: Fixed TouchScreenKeyboard's SHIFT key duplicating last typed character on HoloLens
- Video: VideoPlayer leaks memory when set to a Camera target
- Web: UnityWebRequest: Added additional logging in case of failure
- WebGL: Fixed mouse position and delta coordinates in the new input system being inverted
- XR: Added HoloLens 2 as a device name when running on HoloLens 2 devices
- XR: Fixed an issue where depth buffer lagged one frame behind color buffer
- XR: Fixed the crashes when entering the play mode on the HDRP template if there is a Terrain in the scene

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