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Download Unity 2019.1.7

Unity 2019.1.7

  -  860.16 KB  -  Freeware

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system. Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Unity 2019.1.7.


For those interested in downloading the most recent release of Unity for Mac or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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  • Unity 2019.1.7 Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

What's new in this version:

Changes
- Android: Android Gradle plugin version updated up to 3.4
- Android: Gradle version updated up to 5.1.1

Improvements:
- Windows: Added a Player Setting for reverting to BltBlt swapchain model which was used before 2019.1. This enables several scenarios like transparent window to be used once again
- XR: Added GPU Profiler support for Oculus Quest and Oculus Go

Fixes:
- Android: Fixed ASTC HDR textures in Mac Editor
- Android: Fixed problem with Android manifest containing incorrect values for platformBuildVersionCode and platformBuildVersionName
- Animation: Fixed a crash when animating optimized hierarchies with constant animated properties
- Asset Import: Fixes an issue where if a mesh asset has no vertex data, the import crashes in some cases
- Asset Pipeline: Fixed sprite mask sorting layer resetting to default when asset is loaded from asset bundle
- Editor: Fixed a case where a Version Controlled Project would not update ProjectSettings/ProjectVersion.txt on editor start
- Editor: Fixed a crash while using TextRenderingPrivate::GetFormatString with specific string
- Editor: Fixed host local address not validated on GET HTTP request
- Editor: Fixed issue where SceneVis was not preventing picking of objects with gizmos and no renderers
- Editor: Fixed the scale error by updating the scale once the platform is switched
- GI: Fixed a potential baking crash when objects HideFlags are configured
- Graphics: Fixed excessive stripping of shaders without users keywords resulting in missing usage of vertex components and discarding them
- Graphics: Fixed Vulkan Editor on AMD GPUs
- iOS: Fixed error/crash on startup when using DisplayP3 color gamut
- Particles: Fixed an issue where the Particle System Inspector can become slow after editing its material but not saving the changes
- Physics: Fixed crash that happened when destroying Colliders that had OnCollisionStay scripts attached
- Physics: Fixed Rigidbodies not following their parent sometimes
- Timeline: Fixed "Add Signal Emitter" commands should be listed first in a track's context menu
- Universal Windows Platform: Fixed files in StreamingAssets directory not treated as generic data files so they won't get consumed by various VS tools like the XAML compiler
- Version Control: Fixed prompting when attempting to check out ProjectSettings/XRSettings.asset
- Windows: Fixed locked cursor getting placed slightly off center in the editor and the standalone player
- Windows: Fixed Standalone Player remains paused/inactive after using WIN+D shortcut to restore the app window
- XR: Fixed a crash in the Lumin video player when open fails
- XR: Fixed issue in HoloLens where we weren't using the correct anchor view for switching away from on screen keyboard in XAML
- XR: Fixed SwitchAsync call to use correct anchor view id

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