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Download Unity 2018.2.8

Unity 2018.2.8

  -  819.2 KB  -  Freeware

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system. Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Unity 2018.2.8.


For those interested in downloading the most recent release of Unity for Mac or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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  • Unity 2018.2.8 Screenshots

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What's new in this version:

Fixed:
- Crash when returning null string from Java plugin
- Renaming or changing the namespace containing a scripted importer breaking the auto-reimport mechanism
- Issue where launching Unity via Hub invalidates existing login for direct launchers
- Main thread stall deleting temporary render targets after calling ConvertTexture() from script
- Crash in intensive rendering scenes when using legacy graphics jobs
- Crash in MinMaxAABB::MinMaxAABB when Legacy Deferred Render Path is used
- RGBA16 having swapped red/blue channels
- Issue where Camera FOV cannot be set to a value lower than 1
- Issue where MacOS player would not go into correct screen mode when Command+F is pressed
- Issue where colliders without physics material don't return correct default material in Physics Settings
- Wrong UV returned in Raycast result when raycasting to a mesh collider that has negative scale
- Isue where transform to CharacterController in OnControllerColliderHit is ignored
- Issue where some Physics Settings are not reset upon request
- Issue where mass properties are not correctly updated when changing collider scale
- Crash when user sets a very small size to Terrain data
- Issue where kinematic bodies may not follow transform change after setting its postion after setting their position or rotation via Transform component
- Crash in LightmapSettingsManager.CheckSettingsConsistency when calling UnloadSceneAsync right after a LoadScene(SingleMode)
- Issue where specifying frustum view point would actually use it as base for the near plane
- Hang when disconnecting while reading/writing on a SslStream
- Crash when entering playmode on OSX
- Android Runtime test instability
- Issue where UnsafeUtility.GetFieldOffset could return 0 when the type is not initialized
- Crash when DynamicMethod is constructed into non-dynamic image
- Crash when using unmanaged constraint
- Chinesse bolded Arial font style looks wide in Editor
- Spacing between characters is lost and text is stretched with bold font selected when built on certain platforms-

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